Thanks a lot for the careful reading, and glad the monster designs and encounter pacing landed well!
I take your comment about adding extra description to the planet, in the same vein as another reviewer’s note. I think I’ll go for a V2 that addresses that. I also really appreciate the point about the adventure going off the rails if players try to repair the ship before scavenging, I hadn’t fully considered how tempting that path would be given the hostile fauna. I’ll think about how to flag that risk more clearly for the GM (maybe an explicit note that repairs need scavenged parts) in V2 :-)
On another note, the beta of LUMENDARK is free now, feel free to grab a copy ;-)