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Great presentation and technical depth. I'll have to come back to it to git gud, as it seems it'll require a lot of player time investment to get the most out of it! That's not a bad thing, as a Paradox gamer this is norm. For a jam game it's very impressive!

thanks for playing! The game went heavily over scope :P (well it’s not that the scope was not initially in my mind…) Complexity around the gameplay kept growing and I think I managed to get enough of it in as to have an interesting result… the pain point is lack of guidance. This thing requires a full tutorial (that it has no space to squeeze in…) that will need to be replaced by some manual or some video or whatever. PICO8 limitations are getting in the way here :P (even though I am already bugfixing some stuff and trying to get the space cleared for a few eye-candy extras I could not fit in the carts during the jam). I am pretty stubborn, so I am committed to get a decently complete version up and running in pico8 alone, but most probably this project will jump over love2D or something else to be a “complete” game covering everything… even staying at 64x64 as redoing a lot of art at a bigger scale is daunting (and I am a pig for 64x64 eyecandy…). Just hoping the experience was good and you enjoyed the game so far!