I was tempted myself but I think avoiding the "See link for more..." trope is very important for a game jam and having it immediately downgrades my enjoyment.
Overall, there's some interesting ideas there but it really needs at least another round of cooking, editing, and testing, each.
Vaalyun
- Characteristics seriously under par.
- That's a lot for a signature to do. Recoveries are probably the most important resource a character has. And with no malice cost.
- Effect on Slithering Green is redundant. And it probably should cost a bit of malice.
- Kill for Me should be a maneuver.
- Healing 20 Stamina just like that, regardless of how much damage, is FeelsBad. Also, kind of cheap.
- Mossy Shield is cool.
- Bloody Hammer or Hammer of Blood?
- Pool is not explained well. I don't get it.
- Taking away heroic resources really sucks. Surges, too but not as much. Regardless, VA 2 looks like a VA1.
- "Of course" is redundant. Also, the entire VA3 makes no sense. You're sacrificing 5 monsters for... what?
Bola
- Free strike underpowered for the level.
- Godsblood sounds wierd. Looks to be confusing in run time. Maybe as a triggered action that costs malice instead of life.
- My Storm looks underpowered.
- My Manifold should be a maneuver. I don't see myself ever using this as a main action.
- Could really use a malice ability and a triggered.
Fenn
- Inertial Shield is a null reference and it also looks like a triggered. Should be a triggered.
- What do you mean subject to the effect? Why not say that it's a free maneuver against dazed creatures?
- Also, the Effect section on it is redundant.
- Fenn moves how? How much? You can also just say that the damage enemies take is untyped.
Hammer
- What do you mean can deal extra damage? How much? Which kind?
- The description is convoluted and looks overpowered.