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I was tempted myself but I think avoiding the "See link for more..." trope is very important for a game jam and having it immediately downgrades my enjoyment.

Overall, there's some interesting ideas there but it really needs at least another round of cooking, editing, and testing, each.

Vaalyun

  1. Characteristics seriously under par.
  2. That's a lot for a signature to do. Recoveries are probably the most important resource a character has. And with no malice cost.
  3. Effect on Slithering Green is redundant. And it probably should cost a bit of malice.
  4. Kill for Me should be a maneuver.
  5. Healing 20 Stamina just like that, regardless of how much damage, is FeelsBad. Also, kind of cheap.
  6. Mossy Shield is cool.
  7. Bloody Hammer or Hammer of Blood?
  8. Pool is not explained well. I don't get it.
  9. Taking away heroic resources really sucks. Surges, too but not as much. Regardless, VA 2 looks like a VA1.
  10. "Of course" is redundant. Also, the entire VA3 makes no sense. You're sacrificing 5 monsters for... what?

Bola

  1. Free strike underpowered for the level.
  2. Godsblood sounds wierd. Looks to be confusing in run time. Maybe as a triggered action that costs malice instead of life.
  3. My Storm looks underpowered.
  4. My Manifold should be a maneuver. I don't see myself ever using this as a main action.
  5. Could really use a malice ability and a triggered.

Fenn

  1. Inertial Shield is a null reference and it also looks like a triggered. Should be a triggered.
  2. What do you mean subject to the effect? Why not say that it's a free maneuver against dazed creatures?
  3. Also, the Effect section on it is redundant.
  4. Fenn moves how? How much? You can also just say that the damage enemies take is untyped.

Hammer

  1. What do you mean can deal extra damage? How much? Which kind?
  2. The description is convoluted and looks overpowered.