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Spent some time testing it out—the core physics mechanics are functional, well built, and fun to play.

A quick breakdown of thoughts and observations from my test pass:

  • 🚀 Controls & Rotation: Navigating with main thrust and horizontal RCS feels good. I actually completed missions without ever needing to use the rotate mechanic, so tuning the level design to enforce rotational adjustments might give that input more purpose.
  • 📐 HUD Obstruction: The HUD elements in the top-left and top-right corners occasionally block the view of the lander during high-altitude or wide-angle flights. Adding slight HUD transparency when the ship passes behind it would fix this easily.
  • 🎵 Audio Atmosphere: A subtle background music track would add a lot to the atmosphere and keep the momentum going during long descent attempts.
  • 🧭 Onboarding Prompt: Players who miss the "Tutorial" button on the main menu might get thrown into the deep end. Adding a subtle "Try the Tutorial first!" prompt on first boot would make onboarding super smooth.

I logged full environment specs, input checks, and test cases in a Notion report if you'd ever like to check it out.

Awesome work on this build!