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feramalli

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A member registered Oct 12, 2024 · View creator page →

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Spent some time testing it out—the core physics mechanics are functional, well built, and fun to play.

A quick breakdown of thoughts and observations from my test pass:

  • 🚀 Controls & Rotation: Navigating with main thrust and horizontal RCS feels good. I actually completed missions without ever needing to use the rotate mechanic, so tuning the level design to enforce rotational adjustments might give that input more purpose.
  • 📐 HUD Obstruction: The HUD elements in the top-left and top-right corners occasionally block the view of the lander during high-altitude or wide-angle flights. Adding slight HUD transparency when the ship passes behind it would fix this easily.
  • 🎵 Audio Atmosphere: A subtle background music track would add a lot to the atmosphere and keep the momentum going during long descent attempts.
  • 🧭 Onboarding Prompt: Players who miss the "Tutorial" button on the main menu might get thrown into the deep end. Adding a subtle "Try the Tutorial first!" prompt on first boot would make onboarding super smooth.

I logged full environment specs, input checks, and test cases in a Notion report if you'd ever like to check it out.

Awesome work on this build!

Thanks for the kind words—that really means a lot to hear!

I’m glad the report was useful and that it’ll help speed up the next update! I really enjoyed digging into the build and testing out the mechanics.

Absolutely no worries about the timeline—good luck with your other project! Whenever you do drop the new update for Spirals, feel free to reach out or ping me. I’d love to take another QA pass for you.

That’s great to hear! Here’s the link to the full Notion QA report:

🔗 https://artistic-manicure-660.notion.site/Spirals-3e5c9a246e9582b288a781c4a22ca6...

Good luck with your other project! Whenever you get around to updating this build, just let me know and I'll check it out again.

Hi! Enjoyed playing through the build—the hack-and-slash mechanic feels really satisfying to play!

A couple of quick playtest notes for you:
1. It’d be great to have a separate SFX volume control in the options menu since the attack sound effect is currently a bit loud.

2. The DevTools console throws a minor uncaught screen.orientation.lock() error on desktop startup—wrapping orientation locking in a feature check will clear that up.

Logged everything in a Notion QA report if you ever want the full breakdown! Looking forward to seeing future updates!

Sure thing! Let me know whenever you change something.

Since it is just in alpha version right now, I left out of the pass some more technical stuff that I tend to look out for.
But when you update the game some more just let me know and I can have another look.

https://artistic-manicure-660.notion.site/Dungeon-Chess-3bbc9a246e9580c3baf1c699...

Hi!! Spent some time playing it and liked the concept. Super cool and has potential.
I ran a quick QA and UX pass and can share a couple of notes that might help:
About movement readability: It took me a while to understand movement patterns so I found extra hard to predict and it got confusing.
A suggestion would be to maybe add some kind of visual telegraphing for future paths like 2-3 moves ahead or just simplify movement so that each type of character sticks to recognizable movements. Just like chess.
Now about the UI Viewport: Some HUD elements were past the screen edges so I could not actually see them or access.

I logged the full report in Notion if you ever want to check it out.
Awesome work so far!!

Just spent some time testing out the build! Pretty cool game. The visuals look stunning and it has a strong Inscryption vibe that I really dig.

Quick breakdown of my thoughts from my test pass:

🔨 Gameplay & Feel: Fun and satisfying! Hitting the timing loop feels good.

🃏 Cards & Progression: The cards don't feel super useful right at first, but after getting two or three of them, they start to make sense.

🎯 Difficulty: Overall, the difficulty curve feels balanced.

🎨 UI/UX & Visuals: Everything in the core HUD is super clear and readable.

👻 Atmosphere: The dark carnival aesthetic works amazingly well.

🐛 Bugs & Performance: I logged two main issues during my QA pass:

Settings Menu Crash: Changing any option in the Settings menu causes the game to crash upon returning to gameplay. (Note: I tested this on macOS via CrossOver/Wine, so this might be tied to how the engine resets graphics device contexts under translation layers!)

NPC Ticket Prop Mesh: When the NPC passes the ticket to the player, the item is successfully added to inventory, but the ticket prop mesh never leaves the NPC's hand.

I logged full environment specs, reproduction steps, and logs in a Notion report if you’d ever like to take a look!

Also, if you ever decide to localize the game down the road, I’d love to help out with a Brazilian Portuguese translation!

Really great work overall!!