A handful of answers for ya!
- Get Away From Them has the same tags as similar abilities from retainers in the Monsters book, as you're performing a different action (which has the proper tags and keywords) with extras.
- Similarly as above in following design cues from the Monsters book, more powerful ability advancements got the Encounter keyword thrown on, while lesser abilities of the same level did not.
- The intent is to guarantee a Tier 3, but still let the player roll to see if they crit. An auto tier 3 implies no rolling.
- Noted feedback for the Scout! I'll ponder better middle ground abilities for them.
- RIP the Troub, they'll get their time to shine when I expand this and do some rebalancing after the jam's over
Glad you enjoy this! Appreciate the feedback.