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This was a cool take on the theme! The visuals were great! The gameplay itself was a bit difficult. Mainly needing to cook stuff, especially since most cooked items required got paired with another cooked item.  The controls were pretty discombobulating as well. Got kinda use to it by the end but that took so much mental effort couldn't really focus on the other aspects of the game.

I completely understand the point about information overload; when the theme "unstable" came up, I couldn't think of anything but chaos. But it’s a valid criticism, one that kept nagging at me while I was playing. There were moments during development when I was so exhausted that I couldn't manage throwing items, tending the kitchen, and carrying boxes all at once; I really should have paced things better.

Thanks a lot for the feedback.