Quite good! I like the glitching effects (teach me your ways I also tried doing glitchy effects but they were quite more generic) I like the music and the vibe generally. the boss fight was cool. just a very good entry.
and as much as good things can be said about it there is quite some feedback: 1- I hated how the player has to stop moving to play, yes it makes it harder and more balanced probably but it makes it frustrating in the bad way IMO. could have just increased number of enemies 2- the attack speed increases didn’t feel worth it compared to dmg increases at all, even though they would have solved partially the problem in point 1. so this makes it both frustrating and actively trying to make it less frustrating is not the optimal way to play 3- it’s advertised as what a roguelike would be. every run is different yadayada. but you have 1 attack type, and the enemy types gradually come in the same manner no matter the run. so what’s random besides the upgrades exactly? 4- would have done well with some more high pitched sfxs like for when collecting upgrades of killing an enemy
OVERALL very enjoyable entry and I think it’s pretty expandable. goodjob!!