hello, i enjoyed your game, thought it was pretty neat, i can see you used a more involved character controller because you can jump in the air right after you leave a platform, which feels better than defaults godot controller. as others noticed here, the hitbox of the obstacles that kill you are way too big, and the feedback of dying to them therefore feels bad. that being said, the controls were well implemented, the objective was very clear, and its clear to me there was effort in the overall presentation. Very cool game man.