hello, i enjoyed your game, thought it was pretty neat, i can see you used a more involved character controller because you can jump in the air right after you leave a platform, which feels better than defaults godot controller. as others noticed here, the hitbox of the obstacles that kill you are way too big, and the feedback of dying to them therefore feels bad. that being said, the controls were well implemented, the objective was very clear, and its clear to me there was effort in the overall presentation. Very cool game man.
Paulo H Pites
Creator of
Recent community posts
hello. so i thought the game was a bit difficult. i made it past the initial level and then the level after (so i guess level 1 and 2), but got kind of stuck in level 3 (with the rotating crosses). i thought most of level 2 was quite difficult because you needed to mantain a high level of control at all times but overall i found clearing it enjoyable. in level 3 i felt it got a bit too random too quickly. overall pretty good. i think that you guys could have made a bit more clearer which of the non white block objects would kill you. sometimes i would aim for a floor with some objects in it thinking they were part of the background but then i would just die.
hello, i missed the deadline by literally 3 minutes. here is my game. its a game about a hydra that grows both in size and number of heads: https://pauloilhapitesgmailcom.itch.io/hydratiama



