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Paulo H Pites

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A member registered Mar 02, 2026 · View creator page →

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hello, i enjoyed your game, thought it was pretty neat, i can see you used a more involved character controller because you can jump in the air right after you leave a platform, which feels better than defaults godot controller. as others noticed here, the hitbox of the obstacles that kill you are way too big, and the feedback of dying to them therefore feels bad. that being said, the controls were well implemented, the objective was very clear, and its clear to me there was effort in the overall presentation. Very cool game man.

interesting. i thought you used Normal maps, so i ended up making a small prototype with a tileset with normals and it worked similarly

hello. so i thought the game was a bit difficult. i made it past the initial level and then the level after (so i guess level 1 and 2), but got kind of stuck in level 3 (with the rotating crosses). i thought most of level 2 was quite difficult because you needed to mantain a high level of control at all times but overall i found clearing it enjoyable. in level 3 i felt it got a bit too random too quickly. overall pretty good. i think that you guys could have made a bit more clearer which of the non white block objects would kill you. sometimes i would aim for a floor with some objects in it thinking they were part of the background but then i would just die.

i would love to know how you light up only the surface pixels!

lol sorry about that. in many ways we ran out of time to make levels, so i made level 4 is kind of a final level with a low key intention of people getting stuck and quitting. there are no more levels after 4 unfortunately

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damn this was really good. well done! love how polished it was, the gameplay was also very intuitive. it almost counted for modularity too

loved this game. it's funny how we both thought jumping and bouncing with a charge, i think its kind of an organic design with the theme, but your interpretation was really fun. loved the music slowing down.

LOL yea i just today actually fixed all the bugs on NPC movement, its a damn shame i couldn't actually get the NPC working before the time ran out lol

hello, i missed the deadline by literally 3 minutes. here is my game. its a game about a hydra that grows both in size and number of heads: https://pauloilhapitesgmailcom.itch.io/hydratiama

not yet, i asked about it some days ago. someone should create it

this Jam could use a Discord for ease of communications and finding partners, what you guys think?