Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm also reading all of the other comments you're receiving and I totally see that it can be frustrating and even hurtful to read some of the more mean spirited ones. It's scary to put yourself out there with something you worked hard on for so long. It can become and feel quite personal. Especially as someone who also loves to write and wants to release a game at some point. I'm not sure if I will ever feel prepared for the criticism. I just know that it will get to me at first, justified or not. I try to be fair in my reviews and always share my honest thoughts. 

I just checked, I'm still on version 0.1 - so my bad, at the time I wasn't aware that you put out a fix already. :) That's a surprise, did you get help with the German translation?

One of my favourite AVN's - Realm Invader (which is also quite similar to Eternum) tends to be really jokey as well and faces a similar problem, the humor is great for the most part but it can be hard at times to feel the stakes if most of it is treated as a joke. The character writing really helps in that regard, since they feel charismatic, distinct and charming, things that make me care for them.

I feel like I'm also missing some context from your already existing Spanish speaking community, insider jokes and the like, (the Deadpool sequences come to mind) they probably came to expect a lot of the stuff. I'm glad that we see eye to eye here, most of the great (Shonen) anime that we all know and love have a emotional core too after all, friendships and bonds are a important factor, humor can be something that brings people together too, It's a beautiful thing even, but it's only one part that makes up the human experience. :)

There will be stuff even I will not pick up on, Bleach would be another example. (The one title I didn't read or watch from the original big three) I think I saw you quoting the man (Tite Kubo) before.

I know about Honey Select (didn't create anything with it yet though) and there are a lot of fan games out there, I assumed most of them were using mods or (re)created the characters from scratch.

I have a softspot for bratty tsunderes who warm up to the MC over time haha so I can see Natasha become one of my favourites. :D I feel bad for not actually picking up on any clues for the puzzles though, I don't even know what I need to watch out for. Can you give me a few pointers? 

Yeah, scenes like that are often femdom coded, but can also be quite playful and teasing

Of course, take it easy, tio ;) It's nice that you showed a little of the roadmap even though you don't promise a date or a schedule for upcoming updates.

That's a looong time for having the flue, in most cases they only last a few days - I hope you checked in with your doctor. I hope it isn't as severe anymore. Maybe you should have waited a little longer with your release, I imagine it's quite overwhemling to deal with all the feedback and even working on bugfixes and the like while dealing with the flu. 

You're welcome! Great job on the introduction of your game, I already mentioned it in my very first comment but I imagine that this site (and your website) played a big part in it's success. The presentation really stands out and gives the impression of an quality game with big ambitions. Possibly even to its own fault since a lot of people already come in with their own big expectations that are hard or even impossible to met. Maybe they even expected something else entirely. You can't please everyone anyway. My impression is that this project will grow over time, you will refine your skills and carve out your own niche. :) I hope you will get better soon, bless you! 

Hey, hello once again! First of all, I’m sorry for the late reply. Sometimes itch.io only tells me that I have new comments and sends me directly to the most recent one. At least, I still haven’t figured out how to tell when someone has replied directly to one of my older messages. Sorry about that!

I tried to fix the game as quickly as possible. Version 0.1.5 has been available for a while now, and I didn’t want to leave the game broken.

This also answers another question you mentioned about when 0.2 will be released. I’ve made it clear that I don’t want anyone to support me while expecting 0.2 to arrive soon. I don’t want to create that expectation because it will probably take me quite a while. I doubt it’ll take another two years hahaha, but it will most likely take several months.

And yes, I’m still dealing with that damn flu. My family keeps telling me to go to the hospital and get checked out, but I’ve been putting it off because I really can’t bring myself to go. I also wanted to take a proper vacation. I didn’t just spend two years working hard on the game. I was also working on several other projects at the same time so that I could eventually support myself while staying at home. I’m exhausted, and I also have a personal life that needs my attention.

That’s why I can’t say when 0.2 will be released. But honestly, I’m already dying to start working on it. Although just thinking about handling all the sound effects again is giving me a panic attack hahaha. That part alone took me about three months, mostly because of how exhausting it became. Many of the sounds weren’t simply downloaded and dropped into the game. I had to edit them, create some from scratch, mix them, adjust them, and do all kinds of other work.

I’ve gone off topic again, damn it. Why does this always happen to me? Hahaha.

Realm Invader is already on my list of games to play. I’ve heard a lot about it within my Hispanic community. I think I may have even tried it before. If it’s the game where the developer appears as a chad version of himself, then yes, I know which one it is hahaha. That’s exactly my kind of humor. I love stuff like that!

Although I think I only played the introduction. If I remember correctly, money suddenly started raining from the sky or something like that, and that was where I stopped.

And yes, my game is obviously built around who I am and what I’m like. In many ways, it’s also a gift to the Hispanic community that has already known me for more than three years.

There are naturally many references that not everyone will recognize. Unfortunately, some of them may also be lost in other languages because I originally created them in Spanish.

I quoted Kubo mainly because his response to critics felt absolutely devastating, and I agree with the core of what he said. I’ve never read or watched Bleach. I know it’s one of the original Big Three, and it’s still on my list, but when I first heard what Kubo said, I thought, “Damn, what an absolute chad.”

It’s unusual to see a Japanese creator respond so directly because they often appear very reserved, careful, considerate, and respectful. I think his message was valid, although you can definitely feel some anger behind it. It probably hurt a lot of people. It even hurt me, and I’ve never criticized the man hahaha.

I’ve gone off topic again!

Regarding Honey Select 2, many LIs are personally modeled and customized by their developers. However, many other characters are shared creations or recreations from existing franchises. Most of us use many of the same publicly available assets, although private commissions also exist. At least, that’s how it works in my case.

I completely understand what you mean about tsunderes. Nino from The Quintessential Quintuplets is one of my favorite characters. I thought she had excellent character development, although Miku still should have won hahaha.

Here’s a hint for the puzzles: hidden among roughly 2,000 renders, there are around six containing mathematical puzzles. Solving the equations gives you two digits from each one. Then you arrange the results correctly to create a four-digit code.

I think I just confused myself while explaining it hahaha. The system was designed so that whoever discovers the codes can share them with others if they want. I won’t give away any codes that unlock non-canon animations, but I’ll give you this one for free: 4444

Honestly, I never expected people to like the itch.io page or my other website this much. I created them that way simply because I enjoyed doing it and thought the presentation added something special. I never imagined I would receive so many positive comments about them.

I understand that the presentation may create extremely high expectations and that some people might react with “WTF?” once they actually play the game and discover how chaotic it is. But it is what it is hahaha.

I didn’t receive direct help with the German translation, but its quality should be around the same level as the English translation, or perhaps slightly below it. For example, someone told me that the Portuguese version contained a few errors but was generally very good, so I believe the German version should also be decent.

I also believe I’ll continue refining my skills and improving the things that need work over time. Thank you for taking the time to write such a thoughtful comment, and once again, I’m sorry for taking so long to reply.

Thank you for your kind words and for giving me some of your time. Have a wonderful day