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TioCuba

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A member registered 37 days ago · View creator page →

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I understand, and I think this is better.

I know I could have simply deleted your comment, but I waited for you to respond because I didn’t want to be disrespectful. Even though the original review could have given people the wrong impression, I would gain nothing by immediately deleting it and then having others claim that I remove accusations instead of addressing them.

That said, I will eventually remove the unnecessary comments in this discussion because they no longer lead anywhere, including this one. I’ll leave them up for a while so you have time to read my response, and then I’ll delete them.

I also understand that negative feedback can sometimes be helpful. However, I don’t consider every negative opinion to be constructive feedback. Briefly saying that the game looks polished on the surface and then dedicating everything else to criticism is not the kind of feedback I will personally accept as constructive, now or in the future.

I’m not saying that people must only praise my work. If someone genuinely wants their criticism to help me improve as a developer, I expect it to be informed and balanced. They should identify the good aspects with the same specificity they use to identify the flaws. If they are missing important context, they can also ask me questions before reaching conclusions.

Otherwise, it can easily become personal opinions presented as “constructive criticism,” and I don’t consider those two things to be the same

Hey, hello once again! First of all, I’m sorry for the late reply. Sometimes itch.io only tells me that I have new comments and sends me directly to the most recent one. At least, I still haven’t figured out how to tell when someone has replied directly to one of my older messages. Sorry about that!

I tried to fix the game as quickly as possible. Version 0.1.5 has been available for a while now, and I didn’t want to leave the game broken.

This also answers another question you mentioned about when 0.2 will be released. I’ve made it clear that I don’t want anyone to support me while expecting 0.2 to arrive soon. I don’t want to create that expectation because it will probably take me quite a while. I doubt it’ll take another two years hahaha, but it will most likely take several months.

And yes, I’m still dealing with that damn flu. My family keeps telling me to go to the hospital and get checked out, but I’ve been putting it off because I really can’t bring myself to go. I also wanted to take a proper vacation. I didn’t just spend two years working hard on the game. I was also working on several other projects at the same time so that I could eventually support myself while staying at home. I’m exhausted, and I also have a personal life that needs my attention.

That’s why I can’t say when 0.2 will be released. But honestly, I’m already dying to start working on it. Although just thinking about handling all the sound effects again is giving me a panic attack hahaha. That part alone took me about three months, mostly because of how exhausting it became. Many of the sounds weren’t simply downloaded and dropped into the game. I had to edit them, create some from scratch, mix them, adjust them, and do all kinds of other work.

I’ve gone off topic again, damn it. Why does this always happen to me? Hahaha.

Realm Invader is already on my list of games to play. I’ve heard a lot about it within my Hispanic community. I think I may have even tried it before. If it’s the game where the developer appears as a chad version of himself, then yes, I know which one it is hahaha. That’s exactly my kind of humor. I love stuff like that!

Although I think I only played the introduction. If I remember correctly, money suddenly started raining from the sky or something like that, and that was where I stopped.

And yes, my game is obviously built around who I am and what I’m like. In many ways, it’s also a gift to the Hispanic community that has already known me for more than three years.

There are naturally many references that not everyone will recognize. Unfortunately, some of them may also be lost in other languages because I originally created them in Spanish.

I quoted Kubo mainly because his response to critics felt absolutely devastating, and I agree with the core of what he said. I’ve never read or watched Bleach. I know it’s one of the original Big Three, and it’s still on my list, but when I first heard what Kubo said, I thought, “Damn, what an absolute chad.”

It’s unusual to see a Japanese creator respond so directly because they often appear very reserved, careful, considerate, and respectful. I think his message was valid, although you can definitely feel some anger behind it. It probably hurt a lot of people. It even hurt me, and I’ve never criticized the man hahaha.

I’ve gone off topic again!

Regarding Honey Select 2, many LIs are personally modeled and customized by their developers. However, many other characters are shared creations or recreations from existing franchises. Most of us use many of the same publicly available assets, although private commissions also exist. At least, that’s how it works in my case.

I completely understand what you mean about tsunderes. Nino from The Quintessential Quintuplets is one of my favorite characters. I thought she had excellent character development, although Miku still should have won hahaha.

Here’s a hint for the puzzles: hidden among roughly 2,000 renders, there are around six containing mathematical puzzles. Solving the equations gives you two digits from each one. Then you arrange the results correctly to create a four-digit code.

I think I just confused myself while explaining it hahaha. The system was designed so that whoever discovers the codes can share them with others if they want. I won’t give away any codes that unlock non-canon animations, but I’ll give you this one for free: 4444

Honestly, I never expected people to like the itch.io page or my other website this much. I created them that way simply because I enjoyed doing it and thought the presentation added something special. I never imagined I would receive so many positive comments about them.

I understand that the presentation may create extremely high expectations and that some people might react with “WTF?” once they actually play the game and discover how chaotic it is. But it is what it is hahaha.

I didn’t receive direct help with the German translation, but its quality should be around the same level as the English translation, or perhaps slightly below it. For example, someone told me that the Portuguese version contained a few errors but was generally very good, so I believe the German version should also be decent.

I also believe I’ll continue refining my skills and improving the things that need work over time. Thank you for taking the time to write such a thoughtful comment, and once again, I’m sorry for taking so long to reply.

Thank you for your kind words and for giving me some of your time. Have a wonderful day

Hey, I’m glad you enjoyed the cameo!

As for the other girls, they’re simply background characters. Even though their models look great, I doubt they’ll appear again. They might show up occasionally, but probably only as background characters to fill out a scene. Sorry!

I believe the redhead is based on Rias Gremory from High School DxD, while the blonde is from a Japanese game whose name I honestly can’t remember.

gracias hermoso lo agradescoooo

Thank you! Unfortunately, I’m not entirely sure what you mean by a “tier 0.” Do you mean a $0 membership tier?

If so, you can follow my Patreon for free to receive updates and stay informed. I know SubscribeStar allows creators to make a $0 tier, but I don’t think Patreon lets me create one in quite the same way.

I understand your position, but I dislike comments like this precisely because, as you acknowledged, someone reading them without context could walk away with a very damaging and inaccurate impression.

If you want to discuss these concerns on Discord, that’s completely fine, since I can explain everything there more easily. I am already well known within the Hispanic AVN community, where I have an established audience and have been involved with these kinds of projects for years.

NeXusTC is not some unrelated company secretly promoting my game. It is my own brand and ecosystem. I am the owner and sole developer of the NeXusTC Ren’Py Player, and I am also the creator of this visual novel.

I created the app to address a real problem for Android users, who represent over 90% of the audience in my Hispanic communities. The app and the game launching around the same time was simply a coincidence and a blessing. I had already spent four months working on the app before both projects happened to be ready around the same period.

Since you say you have considerable technical knowledge, I would genuinely appreciate it if you tested the app and gave me detailed feedback. If you discover anything that does not work correctly or could potentially harm users in any way, please show me. That kind of evidence-based feedback would be extremely valuable to me, and I would take it very seriously.

I have spent years building my name and earning the trust of my community. It would make absolutely no sense for me to sabotage everything I have built by releasing something malicious. Some people might believe I should keep the game and the app completely separate, but I disagree. I genuinely created the app as a solution for Android players, or at least that is what I am working hard to make it become.

I understand that the game disappointed you, but I personally believe that if a public comment offers nothing useful to the developer, there is no need to leave it directly on the developer’s own page. I would never go to another creator’s page just to tell them that I think their work is bad. I might discuss my opinion privately with people close to me, but I would not walk into the creator’s space and throw it in their face.

Even criticism that seems minor to you can hurt, because neither you nor anyone else knows everything I had to go through to create this project. I understand that negative reviews will exist elsewhere, but I do not want unsupported security suspicions or comments like this on my itch.io page.

Thank you for explaining your position

This comment feels completely unnecessary. I can understand having doubts, and that’s fair, but coming here to imply that my game or app might be dangerous without providing any evidence is going too far.

First, regarding the writing: this is primarily a medieval fantasy comedy. If you clicked on the game because you saw a nice ass and then discovered that the writing wasn’t for you, that’s perfectly fine. You can simply move on. I genuinely don’t understand why so many people feel the need to present their personal tastes as if they were objective flaws.

As for the game page, my friend, it’s my page. I’ll showcase whatever I want. I like displaying the characters, I think it looks beautiful, and each of them has a purpose. Why should that bother you? Comments like this will always remind me of the message Tite Kubo left for people who criticize an author’s creative choices while demanding that the work cater specifically to them.

Regarding the app, it is officially available through Google Play and has gone through Google’s verification process. If you have discovered an actual security issue, show me the evidence and I’ll take it seriously. Otherwise, implying that my work is suspicious simply because you don’t understand what the app does is irresponsible.

It genuinely hurts to spend months creating something, only to receive comments like this based on assumptions rather than evidence.

Apology accepted, no hard feelings then!!!!! Big kissssss!

Now that I see your comment wasn’t just a bad joke, I’ll give you a proper answer. I apologize if I sound a little harsh, but I was about to go to sleep after being awake for 20 hours, and your comment honestly put me in a bad mood.

I use the same software as Eternum for creating the visuals, HS2, just like hundreds of other developers. And yes, I’m a huge fan of Eternum, although I’m probably an even bigger fan of Caribdis himself. I have never denied that. I constantly praise the man as if I were in love with him.

What makes your comment frustrating is that you haven’t even played the game. In the credits, I literally included a long message explaining that Eternum and Caribdis were among the main reasons I finally decided to create my own game. Yet you commented as though I were trying to hide that influence or had stolen or copied someone else’s work, which simply isn’t true.

Now that I’m rereading what I wrote, I feel a little stupid. I should probably be grateful because, in a way, you’re suggesting that my game offers the same level of quality Caribdis delivers with every release, even though I personally don’t believe I’m anywhere near that level yet.

Still, you’re getting a little scolding for making such a strong accusation based on a completely random assumption!

Why would I add any of that? WTF?

Your comment doesn’t make even the slightest bit of sense, so I’ll take it as a joke.

Done! Try it out and let me know if it worked!

Yep, I’m actually working on it right now! Give me a few minutes to upload it, and let me know if it works!

Coño papi que bueno que te haya gustado cualquier feedback que quieras darme en el discord del server esta abierto para todos!
y si se que lo esperastes ahasashsha GRANDE!

Exactly, my friend! The same thing happened to me. I shared Fairy Tail with my girl, and now it’s something truly beautiful that we have together. Fairy Tail is life! 👆👆👆

You should join the Discord so I can show you the little Natsu figurine I have. It’s honestly amazing to find someone who loves Fairy Tail as much as it deserves!

si, totalmente opcionales por supuesto!

Hey, welcome back hahaha! Sobrino, I genuinely love comments like this. When you see so many empty comments written only to throw shit at something, with absolutely no empathy, even harsh but honest criticism can feel refreshing.

But your comment wasn’t either of those things. It was genuinely great **constructive criticism**. You even showed interest and connected not only with the game itself, but also more directly with the developer, which in this case is me. That’s incredible and extremely motivating!

Let’s go through everything one part at a time!

In the end, no. I didn’t replace any of the files like I originally thought I would. Version **0.1.5** is available for both Android and PC, and many of the English mistakes should already be fixed or improved. However, if you speak German, I would recommend checking out that translation. It wasn’t made with Google Translate, although I can’t guarantee that it’s perfect.

And yes, I understand that oversaturating the game with jokes and references could eventually cause it to lose its own identity, and we definitely don’t want that. The jokes naturally become less frequent as the story progresses. However, deep down, I have always viewed my game primarily as a comedy.

I do want to create serious and emotional moments, as well as explore many areas that I haven’t touched before. But ultimately, I want to create something I can return to years from now and still have a great time with. Still, your concern is completely understandable, and I agree with you!

As I said at the beginning, don’t worry. I thought your comment was excellent!

There will probably always be accidental references that people point out, making me say, “Oh, I had no idea!” hahaha. That happens because HS2, which is what we use to create the game, has a massive number of assets, and many of them come from different franchises.

Every bonus scene is OPTIONAL AND NON-CANON, just as I previously mentioned. Natasha’s footjob scene is simply that: a non-canon bonus scene. That hasn’t actually happened in the story, and honestly, it wouldn’t make sense for it to happen yet. I’m planning to give Natasha a strong backstory, so I’m not going to ruin everything by making her relationship progress that quickly!

Honestly, I could have used almost any other girl for that scene. I only chose Natasha because her personality makes her seem more likely to do something like that. I definitely can’t imagine Eris or Lin doing it hahaha.

And yes, I’m very happy and deeply grateful to God that so many of you found my game and everything surrounding it interesting. I’m already cleaning up old files and assets so I can organize everything and begin working on 0.2, even though I promised myself I would take several days off.

On top of that, I’ve been dealing with a horrible flu for the past two weeks. But I’m motivated! Everyone’s support has given me an incredible boost.

I also want to take this opportunity to thank everyone who has commented in good faith. Even when it comes in the form of constructive criticism, the feedback and genuine interest are deeply appreciated!

You’re a fucking genius! Who cares if it’s “the anime where they win through the power of friendship”? It’s genuine, it’s full of heart, and it’s my fucking favorite anime!

FAIRY TAIL IS PEAK CINEMA, far too much for so many modern shonen fans to handle hahaha.

And if you liked the music, just wait until you reach the fight hahahaha!

(I really hope you were talking about Fairy Tail, otherwise I’m going to look like an idiot hahahaha)

Nope, not so far... but yeah, the damn girl is pretty gorgeous, hahaha.

Almost 99% of the scenes in the current version already include moans and orgasm sounds. If I continue using them in future versions, I’ll add an option to disable them easily from the menu, giving players more freedom to customize their experience.

As for everything else, thank you from the bottom of my heart for such incredibly fucking beautiful words. I appreciate them more than you can possibly imagine!

There is absolutely no NTR or NTS content, and there never will be.

xdddddd

There is absolutely no NTR or NTS content, and there never will be.

There is currently no lesbian content either. What you can expect in the future are plenty of threesomes involving the MC and two girls.

If I ever add any lesbian content, it will be completely avoidable. However, I don’t currently have anything like that planned.

yes? ashashas

You’ll have to finish the current version to find out!

Hey, sobrino! First of all, I’m sorry about the issues in the English version. Unfortunately, I’m not fluent enough to handle the language entirely by myself, even though I can understand English at a fairly high level.

The errors you mentioned should have been fixed in version 0.1.5. Oh God, while writing this, I just realized how stupid I am. I accidentally replaced some files in the Android port that I wasn’t supposed to replace, so I’ll have to rebuild it again. The PC version should be completely fine, though!

The hidden puzzles are entirely optional. They don’t add anything canonical to the story and are simply bonus content. They were intentionally designed to encourage players to replay the game, search for them, and share the answers with one another.

And yes, there are A LOT of references. I’ll tone them down in future versions, so there won’t be quite as many. However, I can’t promise that I’ll stop including them completely because I genuinely love references and that style of humor. I mean, my logo is literally Deadpool. That alone should tell you a lot about my sense of humor, hahaha.

I hope to continue working with my animator and possibly hire additional animators in the future if necessary. I’m willing to do whatever I can to achieve an incredible level of quality.

However, if you noticed abrupt transitions between the animations, that part is my fault. I found it difficult and frustrating to connect everything smoothly. I could write an entire story in two hours, but then completely freeze when dealing with things like this. I’ll keep improving, though. This is only version 0.1... well, 0.1.5 now.

I’m glad you liked Emilia. She really is an excellent girl!

Many characters may look like intentional references, but some of them were simply characters already available in the program that I used without realizing they were based on something else. Aldric wasn’t a reference, though, hahaha. I have no idea who that rapper is, sorry!

The enemies from *Doom* were also unintentional. Once again, I simply used the first tough-looking enemy I found. Someone later pointed out that it came from *Doom*, and that’s when I intentionally added the Doom sword as another reference.

I don’t remember including any enemies from *Resident Evil*, but I did include some references to *Resident Evil 4*, which is my favorite, hahaha.

As for the renders and scenes that don’t appear in the game, many of them are simply wallpapers or promotional renders I created separately. I haven’t made the first render for version 0.2 yet, although its script is already quite advanced.

Thank you for taking the time to leave such an interesting and detailed comment!

Thank you, I appreciate it!

gracias mi rey, bueno cuando bares el juego osea que estas en el menú principal si pasas a la derecha ahí puedes canjearlo, luego te vas a la galería y listo!

gracias lo agradezco, estaré al pendiente de tus comentarios una vez lo hayas jugado!!!

gracias hermoso de verdad que si! te regalo un código  4444

Those damn trolls kept asking me to release the game, only to take forever to actually try it once it came out, hahaha. (I’m talking about my Spanish-speaking community.)

I also haven’t promoted it that much because I’ve been pretty sick. In fact, I’ve been dealing with the flu for two full weeks now.

I haven’t worked on any other games, though. One of my most recent projects is actually the app mentioned at the bottom of the game’s page, but you’ll gradually discover more about everything I do, hahaha.

Yeah, I’m not going to hide the fact that Nexura is my favorite. It wouldn’t take people long to figure it out anyway. I mean, she’s the face of all my projects related to this niche, hahaha.

And now that you mention it, Briar really does look like her, hahaha.

I’ve had my Spanish-speaking community for a long time. I even disabled invitations for an entire year because I didn’t want people pressuring me about the game in that server too, hahaha.

This may be my first AVN, but I’ve already been managing other large communities for quite some time!

obviamente mi rey!

gracias sobrino, me alegra que te haya gustado, ntp por el apoyo siempre y cuando te haya gustado ya me hiciste feliz y apoyaste también, porque motivarme es hacerme trabajar con ganas y eso es apoyo!!!!

Once again, thank you so much for your kind words. I would never become that type of person.

That’s also why the criticism I’ve received regarding this introductory release doesn’t bother me too much. I’m a very honest person who tends to talk a lot, so I wanted to make it perfectly clear that I love working on this project, but I’ll develop it at my own pace to avoid unnecessary pressure.

I’ll say it again: I don’t know how long each update will take. That’s why I always tell people that if they choose to support me financially, they should do it because they genuinely want to support the project, not because they expect a new version within two months.

I don’t want anyone to eventually accuse me of being a scammer or one of those typical developers who milks their community. With me, everything will take the time it needs, and I’ve been transparent about that from the very beginning.

At the same time, I’ve also made it clear that I truly enjoy doing this and already have thousands of ideas planned for the future.

Once again, thank you for such wonderful words. I also wish you good health and countless blessings for you and all your loved ones!

Hey Rebel, thank you for taking the time to reach out. I truly appreciate it! I’ll join when I get a chance. I currently have around eight servers I’ve been invited to and still need to join, hahaha.

I wish you the best with your project! I took a quick look at some of your renders, and they look really good. Your game definitely stands out from many other Koikatsu games!

Sobrino, those were some fucking amazing words. Thank you, seriously, thank you so much!

And yes, as childish as it may sound, I’m going all in with this project. However, I’ll keep repeating that development will be slow. In the comment below, I replied to another sobrino and took the opportunity to clarify a few things.

I have no reason to abandon the game unless life decides to hit me with something terrible. God willing, that won’t happen. I’ll continue working on it because I’m genuinely passionate about it, and now we’ll have to wait and see what the future brings.

I can’t wait for the day when versions 0.2, 0.3, 0.4, and many more exist. In a few days, if you check the game’s website again, you’ll find short previews of future updates in the roadmap.

Once again, thank you so much! Unfortunately, I don’t know what happened to the other game, but I hope it wasn’t anything too serious.

Hey, sobrino! I think your concern is completely fair. I hope you do not mind, but I would like to use your comment to clarify something for everyone.

I spent almost two years working on this version. Yes, nearly two full years. I know some people might read that and think, “This guy takes far too long, and the game is not good enough to justify supporting or following it.” I understand that perspective.

However, I want people to look at it another way. Despite taking almost two years, I never abandoned the project and never stopped working toward it. This was not a huge first release that I quickly produced before losing motivation. It was the result of two years of learning, improving, making mistakes, fighting my perfectionism, and building other projects that could eventually allow me to work from home and dedicate myself fully to this game.

I am creating this because I genuinely love doing it, not because I expect it to make me a millionaire, although I certainly would not complain if it did, hahaha.

I also want to be honest about my development speed. I do not want to promise a strict three-month or six-month update schedule and then disappoint everyone. Right now, I plan to take a few days to rest and finally play some of the 200 games I bought on Steam and never touched. I spent $60 on Elden Ring around eight months ago and have only played it for ten minutes.

If I can find someone to help me with the sound work, I could probably speed up development considerably and release updates more frequently. I also suspect that I struggle with attention because I find it difficult to stay focused on one task for a long time. I get distracted and suddenly begin working on something completely different. That is another honest reason why this version took so long.

Still, I truly love this project, and I intend to continue it with or without financial support, even if completing my vision takes years. Unexpected things can always happen in life, but I believe everything will be fine and that I will be able to continue.

Financial support helps, but it is not the only way to encourage a developer to continue. Sometimes, simply becoming part of the community, checking in, saying hello, and showing genuine interest can mean just as much. For anyone who is shy and never feels comfortable speaking, believe me, even an occasional hello can show an enormous amount of support. It reminds a creator that their work is genuinely appreciated.

Thank you, and sorry for using your comment as an opportunity to explain all of this!

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