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This is so neat! Yeah, there's a bit of an entry curve, but I went in intending to take my time with it and figure it out, and I only needed to reference the description info on one or two aspects. (The different boxes in the shop was one. The other was trying to see if there was a guide to the encounter symbols. I figured out the green ones, the shop, the basic battle, but there was at least one other I was uncertain about.)

I failed my first rift *very badly*, but went back to the start, looked through the modules again, actually took a shield this time, figured out that multiple weapons is better than one big weapon, went back in, and started succeeding. Then once you can start investing points into the Career, things *really* start to snowball in your favor! 

No, the game doesn't hold your hand — it definitely doesn't do that! — but I also think that there are enough context clues that there aren't all that many aspects that aren't *figure-outable*. 

The presentation is — ahem — *stellar*. The scene transitions in particular are A+, the spritework (especially the backgrounds) is fantastic, and this is a tiny, weird thing to highlight, but I really love the rotating title screen menu. I dunno, something about it's just really nice. 

Genuinely great job on this one.

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Thanks for playing and really humbled by this review. The initial learning curve is steep and some of the bugs (particularly one with pip bars in the combat view) don’t help to clear things that much either. If used to this game genre a lot of things are reasonably easy to deduct, if new to these games it can be puzzling and even frustrating. My unhealthy obsession with finishing polish also used a lot of my time in that and not in covering a solid manual or trying to put in a tutorial but i think the end result is good enough to match my polish level standards. Glad that you had fun playing it!

Oh, on the menu… I needed space for too many options so i thought in a rolo-dex style menu as i had already the rotation on ship selection too