- I'll put personal loans on my to-do list.
- Tenants: All traits already have an effect. For example, a smoker increases the wear and tear caused to the property. A loud tenant causes a little additional wear, is slightly less reliable when it comes to paying rent, and can trigger the noise complaint event.
That said, I understand that this isn't very transparent to the player at the moment. So I'll add tooltips for all traits. This will definitely be included in the next update.
- Taxation: Yes, there are numerous taxes related to real estate. However, there are also many ways to save significant amounts of taxes through real estate investing, at least in Germany.
For the sake of realism, I experimented with implementing income taxes for both jobs and rental income. But if I wanted to do that realistically, I would also need to implement depreciation for each property and balance everything around tax deductions and incentives.
In the end, I found that it would add a lot of complexity, slow down progression, and take some of the fun out of the experience, just like in real life. So i removed it from the game.