Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HighgroundEntertainment

5
Posts
3
Followers
3
Following
A member registered Jan 30, 2024 · View creator page →

Creator of

Recent community posts

You are welcome! These are some good suggestions. 

#1, #5, #8 Should be pretty easy to fix. The polyamorous flatsharer's are kinda funny though, but I will rework it.

#2 Could be interesting for more immersion. ATM satisfaction is just calculated from condition of the flat.  

#3 I'd say the +250 is pretty balanced. But to be able to quit your job is a good idea, as it supports the fantasy of the game to quit the rat race. 

#4 I have experimented with simple maps, but wasn't too happy with it. Maybe i will try again. 

#6 Usually i use the survey when buying more expensive stuff, like the multi-unit houses that are unlocked later. But i will consider to have the survey be cheaper and then scale with house size. 

#7 Sure, why not. Shouln't be too hard to implement.  

#9 It does scale, but there is minimum cost that might be too high for smaller flats. Also hire a maintenance team for a monthly fee is a good idea. I'll consider it. 

Thanks again for the feedback. It helps a lot. 

Thank you very much for taking the time to write a feedback. 

Yes, you are right. ATM it's too easy and needs a lot of balancing. Didn't had the time to do it yet. 

Thank you very much. The clients behaviour is inspired by real life. I wasn't sure if it's fun, so i am glad you like it. 


  1. I'll put personal loans on my to-do list.
  2. Tenants: All traits already have an effect. For example, a smoker increases the wear and tear caused to the property. A loud tenant causes a little additional wear, is slightly less reliable when it comes to paying rent, and can trigger the noise complaint event.

That said, I understand that this isn't very transparent to the player at the moment. So I'll add tooltips for all traits. This will definitely be included in the next update.

  1. Taxation: Yes, there are numerous taxes related to real estate. However, there are also many ways to save significant amounts of taxes through real estate investing, at least in Germany.

For the sake of realism, I experimented with implementing income taxes for both jobs and rental income. But if I wanted to do that realistically, I would also need to implement depreciation for each property and balance everything around tax deductions and incentives.

In the end, I found that it would add a lot of complexity, slow down progression, and take some of the fun out of the experience, just like in real life. So i removed it from the game. 

Thank you, I really appreciate your feedback. It’s very valuable to me.

I’ll take another look at the balancing of owning homes, as you’re right, they can become quite expensive.

As for developing plots, I’ve thought about that as well. However, to make it a fun and rewarding experience for the player, I would need to build a completely new system on top of everything that’s already there. That’s why, for now, there are only options to repurpose existing buildings at higher unlock levels, which unfortunately can’t be reached in the demo yet. But it’s definitely a good idea.

May I ask you two things?

  1. Why would you like to be able to take out a personal loan? Is it mainly so you can use the money to buy more real estate?
  2. Could you elaborate a little on what you mean by saying that the tenants could be more responsive? I’d like to understand what you’re looking for so I can address it properly. Would you like more interaction with them? I’ve also been thinking about having tenants occasionally call you, in addition to you being able to call them.