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What Went Well: Having a team of 4 meant we could divide roles up really well! It meant that I could write, another could program, one could do the art, and the fourth would direct and hop in helping wherever needed. It was a definite crunch from all of us as having the team expanded the scope of what we could do, but we could all focus on our individual tasks.

What Didn't: I honestly can't think of much! Having a team definitely gave us an advantage in cleaning up messes quickly. I think organisation was a little lax when we first began, but that sorted itself out along the way. I also joined the team 3 days into the jam, giving me only a week (less for implementation) to write the script, but we got there in the end!

Other Entries: I love seeing all the different interpretations! Lots of people went for the classic knight/damsel (including my team lol) but I've loved seeing the ones that branched out and kept the theme while changing the setting! The variety in storylines and intents is so fun to see - it's been a while since I was this active in a game jam, and I forgot how much you can see everyone's creativity. I love it!