<3 <3 <3
deepseadumpster
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This was so immersive! The audio choices were just perfect for each moment and felt so delicate each time. I loved the art and just how many cgs you managed to put in there, and the style was so simple but so effective. The border reminded me of those medieval tapestry borders which really accentuated the story! I LOVED the subversion of the 'damsel in shining armour' at the end too! Story-wise, I think there could have been a little more to build up the knight's backstory and the other lost companions, but for a jam I think you did very well!
I love this! I think that you've gone about the 'knight in distress' in a very fun way that I haven't really seen before! There is nothing I love more than a slice-of-life game, and I really think that the hand-drawn soft art style really helps accentuate the coziness of it.
There were a couple of occasions where character names/cards were missing over dialogue and I found the dark blue/purple on black to be difficult to read, but these are all minor fixes/qualms! I thought it was a lovely story and I can't wait to see how the next chapters are :)
This was just adorable and so funny! I love the princess and the dragon teaming up together, it's such a fun subversion of the theme that I think works really well. I've never seen a VN using this format for the visuals but it works so well - I loved watching them all run around! And the little animations for ducking/jumping were just so cute. I think some audio would sweeten the experience, but I also know the timing was so short do I don't blame you for prioritising other things. Well done!!
What Went Well: Having a team of 4 meant we could divide roles up really well! It meant that I could write, another could program, one could do the art, and the fourth would direct and hop in helping wherever needed. It was a definite crunch from all of us as having the team expanded the scope of what we could do, but we could all focus on our individual tasks.
What Didn't: I honestly can't think of much! Having a team definitely gave us an advantage in cleaning up messes quickly. I think organisation was a little lax when we first began, but that sorted itself out along the way. I also joined the team 3 days into the jam, giving me only a week (less for implementation) to write the script, but we got there in the end!
Other Entries: I love seeing all the different interpretations! Lots of people went for the classic knight/damsel (including my team lol) but I've loved seeing the ones that branched out and kept the theme while changing the setting! The variety in storylines and intents is so fun to see - it's been a while since I was this active in a game jam, and I forgot how much you can see everyone's creativity. I love it!
omg I loved this game!! the banter between all the characters was SO good and the music added so well to the changing dynamics. every damsel interjection made me laugh, that girl was so well put together and the others had NO idea :D it's clear so much love was put into this from the writing to the art to how everything moves on the screen. definitely coming back to this!
This was awesome! The art is so beautiful and exactly matches the story's atmosphere; it's all so cohesive. The sudden switch to playing as the princess really surprised me in a good way! I though I'd scuffed my run by dying as the knight :D and the dragon?? Beautiful!
I did feel that the dragon's dialogue did feel a little out of place at times - with everyone else being incredibly verbose, having her use more modern/shorter language did feel a little strange. However, this is a tiny gripe in an otherwise solid visual novel, and you should be very proud!!
This was so simple and so beautiful. Some of my favourite stories are just a conversation and this one proved that! The art was delicate and sweet and a perfect scope for a 10 day jam. Well done!
I think for next time, it's worth combing through proof-reading just to polish up the lines as they could get a little repetitive at times, although it isn't too much of a gripe here as it works for the nature of the conversation. With some more time, this would be an utterly beautiful game!
Oh this was so cute! I love Sir Quilliam and how pompous he is - 'I shalln't' got me so bad :D There was clearly so much love put into this. The writing is efficient (or 'economic' as my lecturers would say) and works perfectly for a fast-paced little adventure into the dragon's lair.
I appreciate there was only 10 days, so I understand that some parts aren't as polished. I think with some more time, it would have been worth adding audio and proof-reading to make the dialogue technically solid, but you've done an amazing job!
Oh my god, this was hilarious! You nailed the dialogue, the banter between them both was so funny. Having Knight and Player so antagonistic and then the Damsel just be so 'perfect' - and the reveal about the Damsel's backstory at the end? I completely did NOT see it coming, it was so good. You managed to make a damn sitcom out of a visual novel, I would watch these two idiots go around and do nonsense any day.
I love the fourth wall breaks! The references to the programmer, the 10 day jam - so good. It's clear a lot of love was put into the writing, but it was also matched with the visuals! I love the contrasts you used. I think with slightly more time spent just refining on who was speaking when, this would be as close to perfect as you could get. Well done!!

