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A jam submission

PARTY (of) CLOWNS — Powered by Draw SteelView project page

Celebrate Draw Steel's birthday with a level 2 monster band of CLOWNS!
Submitted by speep — 16 hours, 49 minutes before the deadline
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Play supplement

PARTY (of) CLOWNS — Powered by Draw Steel's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24.2184.333
Enjoyment#173.5693.667
Overall#193.5963.694
Usability#233.6233.722
Theme#292.9743.056

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very fun, funny abilities; I'm sure Willy would approve! Love the villain actions and Big Red Ball especially. Really fun stuff all around!

Submitted

These clowns rule. I love how just by using the abilities in the statblocks you will ensure the combat is wacky and weird like a clown fight should be; good monster design should work this way.

Submitted (1 edit)

Favorites:

  • we bounce here 
  • all the forced movement feels fun and evocative
  • extra big bad

Feedback

  • For the balloon animal, is there a reason you didn't use potency? I could see have multiple balloon animals using loop the loop slowing down play.
  • For Rebound, you don't need to put "and round down" it's already in the game rules that you always round down. 
  • Pull out scarves is cool, though I'd add a potency to it to not make it too overpowered.

I made a crazy jester/clown! Great minds think alike!

Submitted

This is one of my favourite submissions. Clowns are creepy, but I could equally see these guys as just comically getting in the way. I can very much envisage my party being bounced silly whilst trying to pursue a serious task...

Submitted

The Clown face for the Stat blocks is superb. I'm not sure how I would employ them, but if I were running a spooky creepy oneshot, these would be the Fools I'd employ!

The mount, the balloon animals all really work well to make these an effective group of enemies if faced as a collective. Well done for cramming so much into a few pages.

Developer

Thanks much!! Hope you find a place for ‘em at some point!

Submitted

What a comical troupe of enemies! Excellent names for the abilities. I'm sure players will be laughing and worrying about how to get out of a messy combat with these clowns in equal measure.

I see the Balloon Animal minion both grabs and vertical pushes a target; however, as the Grabbed condition describes, getting pushed away would break the grab. I'm a bit puzzled as to the intent. Is the idea that the animal moves with them? Or a target too stable to be launched into the air is grabbed instead?

Developer

The idea is that the balloon animal and target move together. As you can see with “loop-the-loop,” the ability tiers are swapped also. This ability needs a rework after the jam, all good points! Thanks!!

Submitted

Evil clowns are great, and the abilities give a lot of opportunities for role play to highlight the terrifying absurdity of what's happening. I do wish there was a pdf of this and not just the two images.

Developer

Thanks for the feedback! :oD

Weirdly, there is a PDF. I don't know why it's appearing as unavailable, since it was uploaded and published.

Proof below! 


Thanks!!

Developer

nevermind! It's fixed!

Itch has a secondary "hide downloads" feature. It should be accessible as a pdf now.