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I should say first off that I needed to switch to my phone in order to play this; I don't know if it's because I'm on Linux or using Firefox, but it held me off from playing this for a few days.

That barrier aside, this was good! It is a little on the easy side, though that makes sense if there are going to be even more castles later, and I appreciate how simple to understand it is. The only significant critique I have is that visually, I feel like there should be more background elements.

The mechanics of the second castle were pretty fun, though I'd encourage more puzzles taking advantage of the fact you can only enter the cannons by manually jumping into them (i.e. have to jump in and launch one time and then needing to use it as a solid surface the other time to turn around). That quirk seemed a bit unnecessary to me at first, but I feel like there are interesting things you could do with it.

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Thank you so much for playing and leaving feedback!! Appreciate you :)

I believe it's firefox is the issue as someone else in the comments alerted me it gets a blue screen on firefox too.  And I've seen my friend play it on Linux on Brave I believe.  So thank you and I will absolutely look into that.  Glad you were able to try it out on mobile!

I've totally thought about background elements as well!  Little chains that move and swing as you pass through them or gentle background elements like spears or equipment etc.  Great should I'll strongly consider that!

Thanks for more ideas for puzzles!  I agree when one element is used multiple times in slightly differing ways that's one of the most compelling types of puzzles so I'll lean into that more.  Thanks!

And originally I did have the cannon suck you up no matter where you touched it and then the exit was what took input to use but I flipped it after a bit of playtesting and seeing that almost everyone tries to jump into the cannon at first and also springs kinda already have that hit to flip direction and jump to use so I went with that for now.

Thanks again!!