Thanks so much for the reply!
I definitely plan on doing a revision (if nothing else to re-open the versions with (IMHO) better layout that spanned multiple pages.
A lot of the goal was looking at classes from other RPGs that I/we were playing before Draw Steel, and making them accessible here; and I remember Matt talking about how maybe Kits could stand in in place of multiclassing, and crossing character flavors and fantasies… that’s kinda how I ended up with the idea of making them kits.
I actually really like the idea to incorporate titles more (my thoughts immediately went to the Witchblade, and having different effects and flavors for the attack based on Monster tags slain; thus having more freedom to clean up and better balance the (per comments) overbloated Power Roll table and Effects list there.
I think I know exactly what you’re talking about with the not-having-an-always-active-attack option… yeah. That one (the Intercessor) particularly I knew I was pushing the ‘Kits’ framework for a lot; and adjusting it is going to be one of the things I consider most when going back for a revising pass.
Thank you so much again! I can’t wait to see what you think when I publish that revised version!