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It's a pretty good game! The art style is pretty good (especially the character portraits) and the movement is very responsive (reminds me of games like hk and celeste). However I did notice a bunch of bugs and I know that this is a temporary version of the game but I'd like to point them out anyway:  

jump audio only plays on left ear

there are two horizontal dead pixels in the middle of the screen(I'm guessing it has something to o with hazel's sprite since its kind of the same color)

the wasps' sound annoyingly loops (it'd be better if it went from loud sound at beginning and end or quiet sound at beginning and end so that it doesn't seem cut

mushrooms don't reset your double jump

some mushroom are scaled in engine instead of in sprite editor leading to different pixel sizes

not a bug but I suggest adding parralax to the background(like some parts move slower than others to make the illusion of depth)

again not a bug but the fall damage height is too small imo (you can double jump from a one tall ledge and die

death sprite still appears when you respawn if you don't stop holding a direction key

you can cancel fall damage by spamming space right before hitting the ground

there isn't indication(to my knowledge) that you can crouch by pressing down or S (spent like a minute trying to get the worm at the end of the wasp area)

jumping while crouched looks weird

the snow area background has some pretty noticable pixel scaling issues

in the pit in the snow area the jump sfx stops playing for some reason

near the second checkpoint in the forest i think if you dont move and look at the bottom left there are two vertical dead pixels

at the top of the level near the part full of logs there are some unconnected tiles (and you can just see an empty part)

most textboxes after the initial cutscene still let you walk with them open

in the blue cave section there are some bits that appear on top of the ground below and to the left of you

I only got it to happen once but I managed to get squished between a horizontaly moving block and a wall near the second forest checkpoint and it built up a lot of falling speed(i fell to the ground like an actual missile)

the walking noises are a bit too loud which makes them quite distracting

near the goblin if you crouch at the platform on the lake and try to walk to the grass you can't

the message to make better soup still appears after you've made soup and there is no visual indicator that you have soup in your inventory or smth

it would be very helpfull to have like a part of the screen where shilouettes of the remaining items could be seen that would then be filled after you collect that item (you could even color the outline to represent the area tey are in to make backtracking easier)

you should make the goblin taller so that the player can't just try to jumo over them and get killed by a death plane

the last jump to reach who I assume is calico doesn't seem possible