Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Unstable ContractView game page

Submitted by AutisticDevs — 1 day, 14 hours before the deadline
Add to collection

Play game

Unstable Contract's itch.io page

Results

CriteriaRankScore*Raw Score
Art/Graphics#853.7143.714
Fun/Gameplay#1463.1433.143
Overall#2092.8862.886
Audio#2282.4292.429
Originality#2632.7142.714
Theme#2892.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
No, we use CC BY-SA and CC BY assets

Did your team create most of/all the audio yourselves?
No, we use CC0 sounds

How did you incorporate the theme "UNSTABLE"?
Each run gives you one instability that makes the interface or your steps unreliable, while the rules underneath stay fair and explicit.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

That is very good. Quite a big and complete game

Submitted(+1)

love me a good dungeon drawler

Submitted(+1)

<3

Submitted(+1)

Got absolutely blasted by three naked bald men in a room 10/10 would recommend

INo but seriously it's a well made dungeon crawler so congrats on doing it! Would have preferred english to be the default cause I didn't see you could change language before coming on this page and seeing your screenshot nad i don't speak a lick of portuguese :')

Submitted(+1)

I love rogue likes and I actually really love this.  I don't really get how it relates to the theme, but I would (and plan to) play this game just for fun.  

Developer

if you play long enough, the whole dungeon becomes unstable, the screen start to shake, monsters get buffed, there are eyes of monster blinking around

also there is a 1D6 roll before your run that determines the difficulty of the dungeon, you don't control it, it could be a easy or really hard run, thats unstable

but I understand it might be somewhat simple, we had other ideas of having the character with a "debuff" trait, but this wasn't fun for the game, neither difficult for replayability

although I really appreciate your comment, thanks! I'll check your game