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Unstable Contract's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #85 | 3.714 | 3.714 |
| Fun/Gameplay | #146 | 3.143 | 3.143 |
| Overall | #209 | 2.886 | 2.886 |
| Audio | #228 | 2.429 | 2.429 |
| Originality | #263 | 2.714 | 2.714 |
| Theme | #289 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
No, we use CC BY-SA and CC BY assets
Did your team create most of/all the audio yourselves?
No, we use CC0 sounds
How did you incorporate the theme "UNSTABLE"?
Each run gives you one instability that makes the interface or your steps unreliable, while the rules underneath stay fair and explicit.
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Comments
That is very good. Quite a big and complete game
love me a good dungeon drawler
<3
Got absolutely blasted by three naked bald men in a room 10/10 would recommend
INo but seriously it's a well made dungeon crawler so congrats on doing it! Would have preferred english to be the default cause I didn't see you could change language before coming on this page and seeing your screenshot nad i don't speak a lick of portuguese :')
I love rogue likes and I actually really love this. I don't really get how it relates to the theme, but I would (and plan to) play this game just for fun.
if you play long enough, the whole dungeon becomes unstable, the screen start to shake, monsters get buffed, there are eyes of monster blinking around
also there is a 1D6 roll before your run that determines the difficulty of the dungeon, you don't control it, it could be a easy or really hard run, thats unstable
but I understand it might be somewhat simple, we had other ideas of having the character with a "debuff" trait, but this wasn't fun for the game, neither difficult for replayability
although I really appreciate your comment, thanks! I'll check your game