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(+2)

Outstanding work! This really feels like a campaign endgame solo. Very creative features and actions! Though I must say, hearing "and now your damage heals the dragon" would only unnecessarily confuse me. Unless the Director explains the whole feature to the players, it's very possible they will stop trying to hurt it and maybe even try to heal it instead. Which, taking into account the final villain action, would be catastrophic for the encounter.

(+1)

Ooh...you know what, we debated the reversal of damage, and I really liked it because  of the idea of its entropy "inverting", but I did not think for a second that it might be confusing. I just figured the Director would read the whole trait out loud 😅 But that's a very good point. I'll think about how to word it, but maybe we just make it go into the negatives. Thanks!

(+1)

The idea itself is really cool and thematic—it would be sad to see it go. Maybe there should be a sidebar warning about that at the very least.

But yeah, that's the pitfall of the design process: not every Director runs their game the same way you do, we have to be mindful of that. 

I am so vindicated in all things.