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(+1)

Ooh...you know what, we debated the reversal of damage, and I really liked it because  of the idea of its entropy "inverting", but I did not think for a second that it might be confusing. I just figured the Director would read the whole trait out loud 😅 But that's a very good point. I'll think about how to word it, but maybe we just make it go into the negatives. Thanks!

(+1)

The idea itself is really cool and thematic—it would be sad to see it go. Maybe there should be a sidebar warning about that at the very least.

But yeah, that's the pitfall of the design process: not every Director runs their game the same way you do, we have to be mindful of that. 

I am so vindicated in all things.