I learned to be a bit more careful with my boost after being shunted off into deep space in the last level! Would've been cool to have some more levels and more reason to use the laser (I found myself not needing to use it). Loads of potential in the game! Also I loved the way the instruction text wasn't fixed to the screen, really felt like I was floating in space.
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Yep, that's the way - if you gain too much momentum, you will need a lot of energy to lose it :) I had a more engaging level idea with mind, but didn't finish it in time - I suck at level design and this is the point I want to practice during next game jams. I wanted to make instructions part of the "world" and not the interface, it was a bit experimental, but I'm happy you liked it :)