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Yep, that's the way - if you gain too much momentum, you will need a lot of energy to lose it :) I had a more engaging level idea with mind, but didn't finish it in time - I suck at level design and this is the point I want to practice during next game jams. I wanted to make instructions part of the "world" and not the interface, it was a bit experimental, but I'm happy you liked it :)