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In&Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #84 | 3.714 | 3.714 |
| Fun/Gameplay | #243 | 2.571 | 2.571 |
| Overall | #288 | 2.400 | 2.400 |
| Art/Graphics | #309 | 2.143 | 2.143 |
| Theme | #313 | 2.143 | 2.143 |
| Audio | #340 | 1.429 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes all of the assets was made by me
Did your team create most of/all the audio yourselves?
what audio
How did you incorporate the theme "UNSTABLE"?
The protagonist is unstable so you can teleport bsicly
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Comments
Took a while to get used to the teleporting mechanic but it was still fun to play.
I like puzzle of trying to traverse the level, took a while to understand the mechanics and rules. Really cool idea, nice job!
Love it! Hope I can play more level though, its kind of sad when the game ends when I just getting used to the mechanics :(
Okay, a lot about this threw me... The high res default window made it a bit hard to play, and it took me a fair bit to discover the rest of the controls and the rules of the game. It's a cool idea, using raycasts I guess? Using tilemap physics layers I'd hope, for the three different rules the blocks represent.
The mechanic itself is interesting, might want to add the controls and rules to the desc. Sort of a puzzle-game feel, once you figure out how to play, could use more levels, and mechanics ofc (switches, blocks that swap on tp, that sort of thing). But some interesting alternative movement going on here.
Concept is nice and well exploited with the different kinds of walls. Too bad there are no more levels to really exploit those mechanics. I think the hitboxes could be more polished as it’s not always clear that we can’t move in some places, and some feedback when you can’t teleport would make it clearer. Also, feedback when you actually teleport would make it feel more finished.
Overall, fun! Would have liked to see more of it ;)
Thank you for the feedback i was burnt out from another project and i was dumb for getting into this jam so i made this in the first day and the last day .Im happy that you enjoyed my game. And if i ever make another game with this concept i will 100% implement these.