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I don't think I looked at the timer at all for the game, the minigames are so frantic that I just had to focus on playing them.

I never had time to actually read the minigame controls but I think some of them were wrong? I'm pretty sure on the odd photo out minigame, it said "platformer controls" somewhere.

The way flappy bird asks you to press space to start is good, I wish that was true for more minigames, like the platforming ones should give you a prompt to press arrow keys to start. Also I never passed a single pipe in flappy bird.

I think the timing minigame is bugged, it seemed like whether or not I get points is unrelated to which color the marker stopped in. Like there were times it stopped in yellow and I got fail, there are times it stopped in yellow and I got perfect.

Something also seems off with the RNG, I got odd one out like five times in a row once. You'd think the game would be designed to avoid that?

I really loved the voice introducing each minigame!

Oops, yea, "platformer controls" text was a mistake when we were rushing during GMTK.

"seems off with the RNG" We had an engine bug that caused a huge RNG bug (you would only be able to play 1 minigame), but it's fixed now. Even if what happened to you is probably just a coincidence, I will add a system to prevent the player to get the same minigame twice in a row.

For the timing game, I think it works well, the only problem is that only the center of the cursor counts for color detection, so the cursor should probably be smaller to be more precise.

You confirmed our doubts about the timer, we will move it at the top of the screen.

Thanks for playing !