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I'm having issues launching this on MacOS Tahoe 26.5.2 and Godot 4.7. I followed the instructions to allowing the app to launch, but it freezes at the launch screen

(1 edit)

Could you send me a screenshot of your current file structure? Freezing like this usually happens when the app cannot find the necessary pngs, so it might have to do with how the asset folders are placed.

EDIT: Just saw your email, apologies! Over there I sent you a debug file that, hopefully, can share some light on what is happening underneath.