Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tiopalada

265
Posts
4
Topics
1,073
Followers
89
Following
A member registered Oct 22, 2017 · View creator page →

Creator of

Recent community posts

Yup, I feel the same way. There aren’t many tilesets that will match this exact style. It would require some tinkering with the palette to get it right.

But it will be expanded! The more traction I get selling the assets, more time I can spend working on new stuff. It is a delicate balance haha

Evening, Lore!

Would you like to test v1.5 for Mac Tahoe? If you do, please, send me an email at gabriel.lima@cogmonkeys.com

:) I think I have fixed most of the issues - except for the weird memory leak when shutting down the app, can’t find what is the source of it.

(1 edit)

You are very welcome, mate! It is looking so adorable, big fan of iso games. Let me add it to the list of games using my assets :D

Morning, mate! The mega bundle is something I have been considering for a while, but from what I have seem so far people favour more charsets than tilesets.

I do plan on expanding the theming of the tilesets as well as the regions. However, since it get so much less traction than the charsets it ends up on the backburner.

For the next expansion I am planning tackling snow/ice, so snowy city, frozen wastelands and icy cave. But I have no timetable for that one :(

That is definitely on the list, although it might take some time. I am just wrapping up the video introducing v1.5 features.

Ah, that is great to hear, mate!

I want to ship it this week still, currently working on the translation and video. :D

Something of that regard is on the works - not for this particular version, mind you, but it is something I had on my mind for a while.

Glad the Linux version is being useful! It is good to see Linux being more used nowadays.

(2 edits)

Absolutely!

Speaking of which, I should defo include the palette file on the next update, so it is easier for people to either use the same palette through their whole project, or do a color swap to match their needs.

Thank you so much for your support! It will be worth the wait, I promise.

Thanks, mate! The wait will be worth it :)

Thanks for the support, mate, glad you are digging it!

The Steam version is a bit trickier since it is published under Gotcha Gotcha, the company behind RPG Maker.

I will send them the 1.5 version as soon as it is out, but it is up to them on when to publish. It really depends on their current releases schedule.

I expect to deliver the V1.5 update by the end of this month!

Hmmmm I have to think on how to make an useful template, because there are a few variables that should be taken into account when doing assets for the Hero Printer. Might need to test a few options of template blocks and see what is easier for the final user. Thanks for the input, mate!

Do you reckon the included PNGs doesn’t work as well as guides/templates?

Absolutely, that is on the roadmap!

(1 edit)

beauty, glad to hear that!

YEah, that memory leak on shutting isn’t a big deal, but it is still a memory leak. I have an idea on how to solve it tho, same for the freezing issue on Tahoe.

If you are diggin the sprites, you are in for a treat with the 1.5 update later this september! :)

(1 edit)

Apologies for the delay!

Another user has reported the very same behaviour on this exact same setup. From the tests I have run with aforementioned user, it seems like path building is absolutely mangled on Tahoe. We managed to find a temporary workaround while I work on both the update and a definitive solution for this behaviour.

Would you mind reaching out to me at gabriel.lima@cogmonkeys.com? I will send you the files through email!

EDIT: Nevermind, it just occurred to me that I can upload the files to itch instead. Please, download the one named DEBUG and follow the instructions to run the tool. This is no permanent solution as you will likely get a memory leak when closing the application. But you can, at least, use it while I work on a permanent fix. Thank you for your patience and support!

(1 edit)

Could you send me a screenshot of your current file structure? Freezing like this usually happens when the app cannot find the necessary pngs, so it might have to do with how the asset folders are placed.

EDIT: Just saw your email, apologies! Over there I sent you a debug file that, hopefully, can share some light on what is happening underneath.

Just wrapping up the hats as we speak! Then all there is left are the shoulders and waist. Oh, and of course, the necessary adjustments for the catfolk and werewolves.

Hey mate! The upcoming v1.5 update currently features these animations:

  • Slashing attack (4 directions);
  • Spell casting (4 directions);
  • Dodging (4 directions) - think this one akin to the missing hit animation from Final Fantasy games, like a sidestep;
  • Damage taken (4 directions);
  • Cheering/Celebrating (1 direction);
  • Laughing (1 direction);

And then you have the poses (static frames):

  • Action ready (4 directions);
  • Blocking (4 directions);
  • Weakened (1 direction);

Although they do not especifically cover what you are suggesting, I can see how you can use some of those to build new animations - without the need of redrawing anything. For instance, you can combine the walking frames with the weakened state to make a roll and use the ready pose as the idle instance. For dashing you can probably get away with the Dodge animation, but using it as an static frame and flipping the direction. :D

Adding support to 8 directions on Hero Printer might not be viable at the moment - that is a lot of new sprites and there is just so much I can do! But there is something else being food for thought for the last couple of months that might cover what you are asking. That is all I can say for now! :D

(1 edit)

Thank you so much, mate!

Yup, but for now these are on hold. I am currently working on an update for the Hero Printer. But I intend to expand the tactics series as a whole!

Beauty, mate! I will add it to the public list of games using Tiny RPG assets :D

Yeah, I might go with tinting + snapping - especially now that I understand better how to do quantization/snapping after implementing dithcam. This will drastically reduce the number of sprites, as well as giving far more options to the person making their characters. I will have to test how the snapping will behave, might even use that for skin recolouring. Nonetheless, I digress!

Yup, you are correct, just add the new sprite sheet. Remember to create a copy of said sheet for every body/shape, as well as for the facesets. The naming should be the same across all folders.

Thank you, mate! Lots of missmatches to fix, it seems. I am still thinking about, eventually, implementing a colour swap - with a fixed colour table - instead of having multiple coloured sprite. It would keep things smaller, plus, reduce the chance of miss match. That or, perhaps, tinting with colour snapping/quantization, so I keep the palette clean and aligned with the overall style.

Thank you a mil for the bug report, mate! When doing lots of sprites it is easy to overlook colour missmatch and such. I will fix those ASAP and push it together with the update :D Just yesterday I wrapped up all the bottom parts for the new animations. It is taking a bit, but the update will come sooner than later.

Glad you are diggin it. Have a great day mate!

Not yet, since I am having to juggle between the update and daily commissioned work. I, however, want to release it before the year is done.

(1 edit)

Hmmm got you, you might be looking for something a bit more final fantasy-esque - thinking specifically about FF6, Amano’s artwork for monsters were really dark for that one. That is definitely a different vibe from my current stuff - not that I am not interested on making dark fantasy, mind you, but there is just so much one can do, right?

I also take commissioned work, yes! :) And pricing is flexible, if you want to discuss this further, hit me up at gabriel.lima@cogmonkeys.com at your convenience. I check the mail daily, so I can get back to you in a jiffy.

Now, for animating the current front view battlers, I will keep that in my mind because it might spice up it a bit a be more attractive to potential customers!

(2 edits)

They are sideview, yes! Well, one could argue you could use the monsters as Front View battlers, buuuut if you are going for a strict view it wouldn’t look that great.

Now that you asked, do you reckon that adding just a tad bit of animation to the Front View battlers - even if I don’t cover all the actions, just an idle stance - might be interesting?

Glad to hear that, mate! I am roughly at 25% of it - lots of sprites to make. Slower than I would like, but it is coming together. Stay tuned for more! :D

Thank you, mate! That is really appreciated.

And yeah, lots of unforseen bugs. Never expected someone having a resolution so high it would break the whole UI, for one lol

It is definitely on the list!

Yet today I will publish an update to address some UI re-scaling issues. For the video feature I will have to replace the current camera implementation - which has to happen since, I want to deploy for iOS as well. The alternative implementation gives me a raw footage, which can be used to make videos - although I will have to put a few limitations regarding length and format since Godot has nothing dedicated to video encoding and compression.

Glad it will be of help! I hope to have some more spare time in the near future to bring updates to the tool, I have so much planned for it. Nonetheless, thank you for your support and stay tuned in for some cool new stuff!

I have just flipped it on once again! :D

Let’s a go!

Thanks, mate! :D

It is permanent in a way. Since I have to setup a promo - which can’t run indefinitely - there is a window for you to get the special discount. But every now and then I renew the promo, so people can still get the Printer at 90% discount if they have both items :D

(1 edit)

Awesome! :D If you drop the link below I will add it to the list of games using my assets

EDIT: And it’s-a me, mate :D it took me a moment to realize who you are lol

Thank you so much! I am glad you are digging it. This reminds me that I should add the palette to the files as well, so people editing anything can easily add new stuff that stays in sync with everything else.

Oh, but I do sell the UI already! The UI content on the sample image is the same found on the Battle Kit I :D