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I think this game has a ton of potential, though in its current form it was a little hard to understand everything. A concrete suggestion would be to tune down the number/speed of enemies at the very start so you have time to learn the mechanics and start to build your necro army without it being too difficult at the start. The way it is right now, i felt overwhelmed by enemies almost right away and so I couldn't really explore the mechanics. That being said, the core idea here - a bullet-hell/survivors-like where you can turn the dead bodies to your side-  is really original, and really cool, and would love to see it  fleshed out more. Nice job!

Thanks for playing, and I'm glad you enjoyed it!  I definitely want to expand on it a bit more.  We did notice the start was a little harsh, so I'll have to make sure that gets addressed in a post-jam patch