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Bridge of Death's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay & Core Idea | #45 | 1.923 | 2.091 |
| Creativity & Theme Interpretation | #48 | 1.672 | 1.818 |
| Technical Execution | #50 | 1.589 | 1.727 |
| Polish & Presentation | #52 | 1.589 | 1.727 |
| Scope & Completion | #52 | 1.589 | 1.727 |
| Overall | #52 | 1.672 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you very much. I'm so glad you like it.
Thank you very much. I'm so glad you like it.
Amazing game dude, please rate my game too
Thank you very much, I'm so glad you like it. 👍
Nice lvl design, u followed the color theory very well😏😏
Thank you very much; I'm so glad you like it. Thanks again.
I don't understand the connection between topic and the game.
The objective isn't immediately obvious but is subtly implied.
A single nudge shifts everything; you must lead a panicking, jostling crowd to the safety of the castle across a sloping bridge.
Physical balance—move too slowly and you’ll be pushed off; move too fast and the others will be left behind (and you cannot win Level 1 if you reach the castle alone).
Timing—you must wait for the villagers to follow you while dodging hazards, such as falling rocks that drop at regular intervals.
The final stretch—everyone jostles to escape the danger and reach the castle.
A high-pressure system—the game builds intense situational pressure.
Push your luck—keep stacking, climbing, and pressing forward; stop too late, and you’ll be attacked by the pursuing monsters.
Won't run on my PC :/
Are you using Windows? I’ve only created it for Windows so far.
I love low poly myself so this art style is great. The game is a bit buggy, though, when you reach the final point there are no real indicator, so that would be nice! great job!
Thank you very much for playing, and thank you also for your feedback and support.
I love the low-poly style, and the gameplay was pretty good. Well done!