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Susoe Moerni

62
Posts
2
Following
A member registered Aug 11, 2025 · View creator page →

Creator of

Recent community posts

The idea is cool.

cool game—it fits the balance theme perfectly

Hahaha, cool game—it fits the balance theme perfectly.

Hahaha, cool game—it fits the balance theme perfectly.

Are you using Windows? I’ve only created it for Windows so far.

Wow, really? Thank you so much.

Thank you very much for playing, and thank you also for your feedback and support.

Thank you so much, hehehe
Thank you very much; I'm very glad you like it.

Woooo cooool... thankyou verymuch..

Hahaha, isn't it cute? Hehehe, thank you so much.

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Thank you very much for letting me know. I apologize; perhaps I configured the settings incorrectly, or there was an error on the site. It seems to be downloadable now—thanks again.

👍👍👍

👍👍👍

The concept is interesting.

The concept is interesting.

May I see a video clip? My computer doesn't support opening the latest version.

Thank you very much. Yes, it hasn't been polished yet—thanks for the feedback, too. I'm really glad you like it.

thank you verymuch

chew-chew-chew dor, yeee

brum- brum -brum yeaaah!!!

It’s fun adventuring in the dark underwater cave; I like the concept.

Oh, just a quick additional explanation—since I didn't get around to it earlier: the 'E' key toggles between build mode and adventure mode. In build mode, the mouse scroll wheel adjusts the height of the block being placed; blocks snap to others and solidify. If you make a mistake while building, you can right-click the misplaced block to remove it. You can build houses, bridges, or anything else. I had planned to create various levels—ranging from building barriers to constructing houses—but I didn't have enough time during this game jam session.

The story is also currently incomplete; the intended ending involved the child pressing the TV remote to watch an action-adventure movie, becoming engrossed in play, and drifting into a realm of imagination—perhaps a dream—only to wake up with the toy in hand upon "losing" the game.

Oh, just a quick additional explanation—since I didn't get around to it earlier: the 'E' key toggles between build mode and adventure mode. In build mode, the mouse scroll wheel adjusts the height of the block being placed; blocks snap to others and solidify. If you make a mistake while building, you can right-click the misplaced block to remove it. You can build houses, bridges, or anything else. I had planned to create various levels—ranging from building barriers to constructing houses—but I didn't have enough time during this game jam session.

The story is also currently incomplete; the intended ending involved the child pressing the TV remote to watch an action-adventure movie, becoming engrossed in play, and drifting into a realm of imagination—perhaps a dream—only to wake up with the toy in hand upon "losing" the game.

Wow, the graphics are so soothing—I love the blue tones and the concept.

Wow, thank you so much. Ah, you're right—I ran out of time to finish it, haha. Sorry about that!

Hahaha, it's fun! The concept is really funny and fits the theme perfectly. Great graphics—top-notch!

Thanks a lot—I'm really glad you tried out my game. Yeah, there are still quite a few unfinished parts; originally, the story was about a father trying to help his child, but due to the deadline, I changed it so the father gets angry at the kid and throws them into the living room—though he catches them again, hahaha. Oh, I forgot to mention that you need to press the 'E' key to switch between build mode and adventure mode. Also, there seems to be a glitch with the toon shader shadows that I'm still trying to fix. Thanks again, and thanks for the feedback.

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Wow, I'm so glad you tried this game and that you enjoyed it—even though it certainly still has its flaws. This was the first game jam entry I've ever submitted, and I only joined when the submission period was already halfway through. Thank you so much for the ideas, feedback, and encouragement; I gained a lot of knowledge and experience. I'm really happy—thanks again!

The graphics are absolutely amazing—the movement, effects, and so on.

Ah yes there is a loophole hahaha, never thought about it, thanks

Haha, you remember the music that plays whenever the vendor passes by your house; the same vendor used to pass by mine, too. That "Susu Nasional" brand is really famous in Indonesia, hehe. I’m also from Java—specifically the Bandung area. Thanks so much for liking this game! Memememe

Wow, thank you so much! I'm so glad you like it.

yooo...

The picture is cute.

The picture is nice. yoo

yooo!

yooo!

The picture is nice.

yoooo!