Hi everyone,
I've been building GOO BLASTER — a mobile-first survivor-like you play in the
browser. It's out and playable, but only two people have ever played it, and both
of them found problems I never would have found on my own. So I'm here looking for
more people to break it.
Play it here (no download, no signup):
https://davidform.itch.io/goo-blaster
A bit of context on why it is the way it is: I'm building this to be something
kids can play. That decision drove almost every design choice — there is no gacha,
no random paid loot boxes, no timed FOMO counters, no ads, and no data collection.
The whole game is a single HTML file with zero external dependencies, so once the
page loads you can put your phone in airplane mode and keep playing.
What's in it:
- 50 stages across 10 chapters, with a chapter boss every 5 stages
- 3 weapons that each evolve, 16 upgrade cards, 9 chest types
- A permanent upgrade shop between runs, so a bad run still gets you somewhere
- 11 languages (EN / 繁中 / 简中 / 日本語 / 한국어 / DE / FR / ES / IT / PT-BR / RU)
- Touch controls on mobile, WASD/arrows + space on desktop
What the two playtests already caught:
Someone got hard stuck on stage 5. I assumed the boss was too tanky. It wasn't —
the upgrade card pool was so diluted that your main weapon only showed up 18% of
the time, so most players never got it past level 1 and the damage numbers never
worked out. Fixed that, and then the same player told me the boss's bullet pattern
was still unreadable. Turned out I'd accidentally moved the densest attack in the
game onto the first boss players ever meet. That's now 4 bullets per volley
instead of 19.
Two players found two things I'd have shipped without noticing. That's why I'm
posting.
What would actually help me:
1. Which stage did you stop at, and what made you stop — too hard, too repetitive,
or just bored?
2. Did the touch controls feel right on your device? (Which phone?)
3. Stage 5 is the first real boss. Does it feel fair now, or still unfair?
Even one line is useful. "Quit at stage 3, felt samey" tells me more than silence.
One more thing: I'll be running a closed Android test before this goes to the
Play Store. If you'd like to keep an eye on where it ends up, say so and I'll
put you on the list.
Happy to return the favour — drop a link to yours and I'll play it and write you
something specific back.
Thanks,
David

