QUICK PITCH
Critical Adventures commissions paid, self-contained TTRPG modules of approximately 3,000–5,000 words. We provide the world, season arc, villains, gods, heroes, lore, and episodic concept; you turn that foundation into a complete, GM-ready adventure. Fees vary with relevant experience and work quality, authors receive publication credit, and creative input on the storyline is always welcome.
Hello itch.io writers and designers,
Critical Adventures is looking for freelance module authors to create self-contained fantasy adventures set in Aethoria, our post-Fracturing world. Think of each module as an episode in a television season—except the audience plays through it, and their choices shape how the story unfolds.
We have already developed the overarching story arc, world, villains, gods, heroes, and major lore. For each assignment, we will provide the episodic concept, relevant setting and character guidance, structural requirements, and editorial support; the author will turn that concept into a complete, GM-ready module.
Each adventure should run in approximately 120–180 minutes and will typically be around 3,000–5,000 words, depending on its structure and scene count.
WHAT A STRONG MODULE COMBINES
- Engaging roleplay: Dynamic NPCs, meaningful choices, and layered lore
- Tactical combat: Compact encounters using terrain and distinctive enemy behavior
- Puzzles and exploration: Challenges that reward communication and cooperation
- GM-ready execution: Clear scene entry states, permitted reveals, outcomes, and fail-forward options
PAYMENT AND CREATIVE INPUT
Every commissioned module is paid. The fee for each module will depend on the author’s relevant work experience and the quality of the creation. Scope, fee, revision expectations, milestones, and delivery dates will be agreed in writing for each assignment. Published authors will also receive credit on the adventure and related release materials.
Although the larger arc and episodic premise are supplied, this is not a purely mechanical writing assignment. We are always open to an author’s ideas for strengthening the storyline, characters, choices, encounters, or connections between episodes, provided they remain compatible with the established world and season direction.
WHO WE ARE LOOKING FOR
We are especially interested in writers with experience creating TTRPG modules, one-shots, or system-neutral adventures. Strong candidates can work within an established world bible, pace a complete session, design meaningful choices, and respond reliably to editorial feedback. Experience with cooperative puzzles, tactical encounter design, or fail-forward storytelling is particularly welcome.
HOW TO EXPRESS INTEREST
Please introduce yourself and share a portfolio or relevant writing sample. Complete modules and one-shots are ideal, but strong narrative-design samples showing pacing, player choice, encounters, or collaborative puzzles are also welcome. Include your availability and any systems or genres you know especially well.
LEARN MORE OR EXPRESS INTEREST
Questions are welcome—reply here or contact us through the author-program page.
Best,
Eddie
Critical Adventures