Hey everyone! 👋
I’ve been heads-down prototyping for the past few days, and I’ve ended up with three very different playable concepts. Right now, they’re all at that fragile "proof-of-concept" stage – rough around the edges, but each with a core mechanic that I think has legs.
I’m looking for honest, critical feedback from fellow itch developers and players. The systems' stat progression and certain parameter tunings are still very rough – I need real playtest feedback to refine these numbers and smooth out the difficulty curve. Or I'd equally be happy if you just leave a word of encouragement or a quick impression – that alone would give me a huge boost of motivation.
As for Vector Rift – I'll be honest, this one is the roughest of the bunch. It came from a really exciting initial idea, but the strategy layer and learning curve still need a lot of smoothing out. Even I sometimes lose track of my own cross-turn plans when I revisit it, and the AI opponent doesn't yet think multiple steps ahead – that's on me for not implementing proper pruning logic. So if you're short on time, I completely understand skipping this one.
(translate with AI)
tiny rogue dungeon (prototype) by nknknk3
nightbloom survivor by nknknk3







