- Looks great, really pleased to see this come back!
Random thoughts:
The default car has become pretty undriveable, sadly... so hard to remain on-track where I used to lord it.
The new car is GREAT, really liking it, and the glass looks really cool too.
Did I hallucinate that we used to have a handbrake option?
In ultrawide (3440 x 1440), the dust still badly obscures the car while on Finland gravel, Monty grass, etc.
And those Monty tunnels are BEGGING for reverb to be turned on!
Thank you.
Viewing post in Welcome Tsubasa, and drivetrain developments comments
Thanks for the feedback!
I don't think spec17 is undriveable, it's just you have to unlearn what you knew before. There are major 2 factors influencing the handling change:
- now the car has much less drivetrain inertia, the old car took forever to get to 100 because the wheels were very heavy, so it was pretty slow at start, making those slow sections easier to handle
- Grip now depends on suspension compression (previously power was delivered constantly as long as there are wheels in contact wit the ground). So now, the engine wobbles as it goes up and down bumps, and Monty is very very bumpy so the car goes oooOOOoOOOOooOOOoo a lot now. This makes power application spotty. I will be improving on that in future builds.
Yeah I know Tsubasa now handles a lot better than default car.
Handbrake never existed, it was always broken :D Will be coming soon actually :)
Too bad to hear about ultrawide and dust, I will test on wide windows. You can move the camera offsets in the config.ini, maybe put the camera closer and offset higher, and lookAtOffset higher (the second value in vectors is height).
Yes for reverb in tunnels :)
Btw I put another build up, so go ahead and try it again. spec17 is a bit more agile now.