- Looks great, really pleased to see this come back!
Random thoughts:
The default car has become pretty undriveable, sadly... so hard to remain on-track where I used to lord it.
The new car is GREAT, really liking it, and the glass looks really cool too.
Did I hallucinate that we used to have a handbrake option?
In ultrawide (3440 x 1440), the dust still badly obscures the car while on Finland gravel, Monty grass, etc.
And those Monty tunnels are BEGGING for reverb to be turned on!
Thank you.
DruggedBunny
8
Posts
6
Following
A member registered Mar 08, 2018
Recent community posts
Welcome Tsubasa, and drivetrain developments comments · Posted in Welcome Tsubasa, and drivetrain developments comments
Hi Grindalf Games!
I don't know if it's still any use to you, but I wrapped the BlitzMax NG FreeJoy commands for Blitz3D to get X360/XBone controller access, including analog triggers. (DLL + .decls file.)
This link WILL likely report bad certificate, warnings, end of the world, etc -- I recommend running the zip through VirusTotal or your own virus checker, but only the DLL is executable (and comes with BlitzMax NG source), everything else is plain text.
Instructions in info.txt at:
http://www.hi-toro.com/blitz/xjoy.zip
(DruggedBunny, formerly aka. BlitzSupport!)
Blitz3D Goodies Collection comments · Replied to DruggedBunny in Blitz3D Goodies Collection comments
Blitz3D Goodies Collection comments · Replied to jfkEO1010etc in Blitz3D Goodies Collection comments
Just stumbled across this thread, but this is a copy of the blitzbasic.com Code Archives I made, last updated 19 July 2015:
https://www.hi-toro.com/blitz/blitzcodearchives.zip