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(+1)

Good tutorial. Very intuitive and satisfying.

Arcade mode is a good add. I took some times learning all the items + upgrades. At some point I got bored because there was no time constraint or anything that kept me in.

A thing I didn't know is if the items were permanent, and that I could sell them. But I discovered it by clicking around.

Using mobile controls wixth a trackpad (like said in description) is good. I think you should make it like this for trackpad, but also allowing to cut with a keyboard key, and make the cutting trigger zone closer to the roll, because on a trackpad you are more precise than on mobile. Very intuitive controls.

For art, you did a good job. I'd say to move the Pause button and the "place for next paper roll" so Pause button isn't on top of "place for next paper roll". I think you can improve the toilet roll animation at it's a core part of the game.

I wasn't confused by any UI. I really liked how looked the combo system.

Nice music. It turns out to be an interesting idea. I look forward to what you will do in next updates !

Thanks for playing and great suggestions! I think I'll start pointing people to the two options: single click/touch or L+R mouse, going forward. I think opening up a keymap option for the toggle button will be best, and also letting you customize what you want the toggle behavior to be.

I'll remake the pause button into the "Level: X" UI box or some other box on the screen, in order to save some space.

I'll ponder some ways to up the toilet roll animation. I also really want to make a proper refill animation for that paper roll.