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(1 edit) (+1)

This is great, the themes presented along with a very visually appealing look make for a great read. I like the Crate mechanics as an additional hurdle the party must overcome. Some changes to consider:
A bit - > A Bit
The Lighthouse could be mentioned as the Foghouse
There was already some disqussion on the trick thing, but it does seem it was mostly intended as a weaknsess. From 0E:
TRICK: Players need to fight smarter, not harder. The Trick section provides just a few possible exploits to take advantage of in order to survive or end the fight as soon as possible.

However, in Into the Fog one of the creatures does have a benefit along with its weakness, but the overall intention is pretty clear.

Thank you!

Yeah, the tricky thing I did not understand at al,l and I let the other writer on this project, Daily Ritual Press, tackle it, as it's vague in my eyes and needs to be cleared up a little more, in my opinion. What does not help is that I sent this off to TKG as it is, and it was approved, so that was helpful in some way (laugh and sigh). If it changes and becomes more refined when 1E comes around, I will come back to this and do a 1E edition. For now, if they are okay with it, I will leave it as it is as the rules have triggered me enough to be vague and frustrating ahahaha.

As for the lighthouse bit, this has been rectified: a lighthouse on the coast, a Foghouse in the town. These will be updated post-judging!

(+1)

I totally get that. There is definitely a lot to consider system-wise compared to Mothership.