Hey everyone! 👋
I’ve been heads-down prototyping for the past few days, and I’ve ended up with three very different playable concepts. Right now, they’re all at that fragile "proof-of-concept" stage – rough around the edges, but each with a core mechanic that I think has legs.
I’m looking for honest, critical feedback from fellow itch developers and players. The systems' stat progression and certain parameter tunings are still very rough – I need real playtest feedback to refine these numbers and smooth out the difficulty curve. Or I'd equally be happy if you just leave a word of encouragement or a quick impression – that alone would give me a huge boost of motivation.
9.3 update: Thank you all for the feedback you've provided so far. However, I'll be putting more refined improvements on hold for now—partly because I have some other things to take care of, and partly because I'd like those improvements to get a bit more attention on their own. Once I have more free time, I'll do another round of polishing. Before that, I'd like to see what kinds of games the community is most interested in.
(translate with AI)
tiny rogue dungeon (prototype) by nknknk3
nightbloom survivor by nknknk3
boss battler prototype by nknknk3







