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Fuzzbot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #86 | 3.482 | 3.636 |
| Graphics | #93 | 3.133 | 3.273 |
| Accessibility | #114 | 2.611 | 2.727 |
| Originality | #131 | 2.698 | 2.818 |
| Overall | #137 | 2.599 | 2.714 |
| Audio | #141 | 2.176 | 2.273 |
| Fun | #154 | 2.089 | 2.182 |
| Controls | #157 | 2.002 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot Engine 4.7
Theme Interpretation
Both of the player character's most useful moves (jumping and shooting energy blasts) require charging up before they can be used. These two movements allow the player greater mobility and offensive capabilities. In order to use their energy blast ability, the player requires losing some charge, which they can then regain at different points in the level. The player can also use their charge move to charge up other machinery in the level, which then enables them to get to different areas. Or they can overcharge hazardous items allowing them to disable them.
Wildcards Used
Add something cute
Discord Username(s)
Shay (shaded_beemz)
GWJ Participation Level
3
Team Size
1
Generative AI Disclosure
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Comments
Cool game! I thought building up charge in the form of static electricity was creative.
I saw some people mentioned a shorter charge time, and that might be good, but I also think I would have liked it if there were a minimum jump you got for just tapping jump, but you could get a bigger jump for holding it down.
Really not bad for a first project though! Keep making stuff! :)
Cool entry, I felt like the charging time for both the jump and the blast were a bit long though so the gameplay could feel slow. Next time dont hesitate making a smooth gameplay your priority !
Thanks for the feedback! I'll keep this in mind if i ever add onto what I've got here.
Cool game! I liked how you could charge machinery and stuff with your energy that was cool. I do wish the regular jump charged faster, and the rug gave you energy faster, though.
Cute game overall. It took me some time to figure out how this game is meant to be played. A little more time in the oven, a little more polish here and there, and this could be a fun puzzle platformer.
Glad to know it has potential. Thank you :>
Very good artwork! I especially like the pause button. The way that you are supposed to progress is a little vague, and having to wait for like 10 seconds to make the tiniest jump is agonizingly slow, but good job overall
Thanks for the feedback! And yeah during playtesting I came to the same conclusion about the jump height but I wasn't sure how to ramp up the jump amount without making things too easy, but I'll try my best to fix it.