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How does the game fit the theme?
Disobedient Vegetation is untrustworthy.
What code and assets did you not make from scratch during the jam (if any)?
I did not make any audio assets, all were licensed under cc0, but I would like to thank dragon studios, most of my audio was his.
How many people worked on the game?1
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Comments
its time we took to the skys!, Im not really good at flying games but this one could be really good with more polish.
Very ambitious to make a flying game within the space of a week!
It was oddly peaceful in free fly mode with the background music playing while dodging the terrain that come into render view. I liked the trails that came off the wings when rolling and the thruster fire effect was a good touch.
With the mission, it was difficult to navigate as the player didn't have a compass and the map was minimized unless clicked open which was awkward to interpret while being airborne. This did leave the player to explore the map, which itself was still fun to control and fly through. The thruster sound was a little jarring when the sfx looped.
Free fly is so awesome
Thank you for your feedback.
First we were sceptical about the controls, but the actually made sense to use for flying. The overall game flow felt weird tho, we did not get the mission or what we were supposed to do :D With some polish and some time spend on the level design this has a lot of potential!
Thank you for your feedback it, I get what you mean by there is not an objective, did you use the map icon in the top left corner it gives you some hints.