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How does the game fit the theme?
The foods don't trust each other presented through the 'disgruntled' mechanic.
What code and assets did you not make from scratch during the jam (if any)?
I started with a camera controller, a scene manager, and an audio manager.
How many people worked on the game?2
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Comments
Very fun loop and setting for an auto battler. It took me a sec to understand that I could buy the food from the lunch lady screen so I appreciated the nudge to do it when I tried starting a battle without buying anything. The art is really fun and I like how angry all the food looks. I did miss a bit of a connection to theme but the game on its own was definitely fun.
thanks for playing. Yeah we didn’t really hit the theme, but both wanted to make an auto battler haha
This was a fun concept, could need a much more straightforward tutorial or I prolly skimmed through it xd, with better UI this can be a very great game!
Fun concept, art and game loop! Not sure on the theme-ing for the jam, but otherwise good!
The first time I played it, the food I bought didn't show up, but after restarting the game, everything worked. The music is really good, and the fights between the different foods are very original. However, I don't think it's the best representation of the theme.
I think you played it right when we patched that no spawning food bug haha. So on refresh you got the update.
I played 4 turns and on the 5th turn, the game froze and I couldn't keep playing :(
It was fun though
thanks we are working on a fix right now for that.
I played 4 turns and on the 5th turn, the game froze and I couldn't keep playing :(
It was fun though
I had a VFX bug, but it's fixed now. Thanks for trying.
I loved the music (especially the main menu track), the sound effects, and the visuals, but I couldn't get past level 3 even after multiple attempts. My groceries were getting completely smashed to pieces!
My buddy Adam Bomb made the music.
yeah we spent little time balancing.
Thanks for playing