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Not quite sure about how the theme was implemented but thats of course always open to interpretation in gamejam's. maybe adding a highscorel list would improve the replayability :)

noted. for sure next time we'll get around to figuring that one out.

and yes its not as tactical or slow as you'd imagine this theme should be. When the music came in, and the mechanics were first made it just didn't go in that direction T_T