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(+1)

I loved the idea of having gimmicks for a few numbers, though its unfortunate that the game doesnt get faster the longer you play.

I like the old school graphics for sure!

Thanks for the feedback floofyboyo11! 

Pretty much all the art credit goes to my brother, DaBurgerBandit!

Getting faster was definitely something we wanted to implement, but I guess the solution we tried near the end didn't have the effect we hoped. Currently we have multiple spawners that each have a different delay on each of them before they get started, and then they spawn at semi-regular intervals afterwards. If we add more spawners, but with greater initial delays, then we can easily make faster and faster overall spawn rates.