really cool mix of lore, replayable gameplay and strong atmosphere. the art and animation look great and the whole vibe feels polished. the only thing that slows the loop a bit is the lack of volume control and no skip option for the intro cutscene, especially since the game is meant to be replayed many times. adding those would make the flow much smoother. still a solid and stylish jam entry. (pls play my game)
Play Drill'in Game
One Last Mission's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #621 | 3.077 | 3.857 |
| Gameplay | #813 | 2.849 | 3.571 |
| Visuals | #826 | 3.191 | 4.000 |
| Overall | #991 | 2.849 | 3.571 |
| Innovation | #1059 | 2.621 | 3.286 |
| Theme | #1086 | 2.849 | 3.571 |
| Enjoyment | #1215 | 2.507 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
When society and happiness were divided by science, could you still trust anyone at all...
What code and assets did you not make from scratch during the jam (if any)?
Text Effect: https://github.com/LeiQiaoZhi/Easy-Text-Effects-for-Unity
https://github.com/cakeslice/Outline-Effect
How many people worked on the game?11




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