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Away From Here's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1433 | 2.093 | 2.833 |
| Visuals | #1481 | 2.216 | 3.000 |
| Enjoyment | #1489 | 2.093 | 2.833 |
| Theme | #1502 | 2.216 | 3.000 |
| Audio | #1513 | 1.846 | 2.500 |
| Overall | #1525 | 2.072 | 2.806 |
| Innovation | #1541 | 1.969 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to build your party to survive in the Wastes, but certain people are untrustworthy. It is up to you to figure out who to trust.
What code and assets did you not make from scratch during the jam (if any)?
I used the Dialogue Manager plugin for Godot, as well as my personal game template which includes an options menu, a scene manage, and some UI functions.
How many people worked on the game?2
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Comments
Nice game, a couple bugs but nothing that can't be managed.
Also, you don't need an exit button on the main menu for a web game, in Godot, it just freezes the game. I learnt that the hard way with my Godot game.
Thanks for the kind words, and the advice. You seem to be right about the exit button, lol.
Do you recall what bugs you encountered?
I like the ambience and the game is really intuitive! I'm not the world's biggest text adventure fan but I liked this entry!
Thank you so much! It's not my usual genre either, but the theme just put the idea straight into my head :)
Some of the dialogue scripts were inescapable, and caused game-ending soft locks. Fixed.
Another tester noted problems with battle casualties not clearing, and Brackin doesn't start armed. Fixed.
I noticed the game wasn't displaying properly, and a couple character portraits were not loading. I fixed these issues.