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Wow the killer have great model and animation! 

I figured out that you need to understand if the NPCs are lying, but I haven't felt like I have the tools to know that. I saw that you talked about how it was implemented in the comments and asked for some ideas.

Fitst, I don't think you specified the order of the password. I gueesed that the order is me, and than according to the order in the UI, and it seem to work when everybody told the truth - but it's better to specify it, or just allow to input the numbers in any order

You did specify the numbers are unique, but I someow missed that. This can be emphasized by bold/red/repeat etc

Next, thematically, it wasn't clear who will die if we guesed wrong/right, and who guessed wrong/right. Think about a case where I have 1 other person - it's a classical prisoner delimma - if we both lie, we both die, but it's not clear what happens if we both tell the truth.

One way this can work is if each character have specific rules - always lies, always tell the truth etc - and if after each night, the killer tells you who got it right and who got it wrong, and kills a random person who got it wrong. This way you have some information to work with.

Anyways, great work!

Thank you so much for the honest feedback and advice. Maybe after the jam is over, I'll post a separate file with a better version taking your tips into account.