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How does the game fit the theme?
Trust is a major component where a lot of the time, you cant trust no one.
What code and assets did you not make from scratch during the jam (if any)?
Some assets were obtained from fab and retopologized using quad remesher and other techniques for performance.
How many people worked on the game?5
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Comments
I liked the visuals and the fact that you start seeing things if you don’t go to sleep. Somehow this made me want to play Resident Evil…
horrfying atmosphere story is great but if you change the way you tell the sorty it could be better have luck
I liked the voice acting and visuals. it was really fun to play
I had a lot of fun opening the door on a lot of the very obvious sus guys and seeing a little monster goober at my doorstep… or not sometimes haha. I was not really sure of what the objective was of the game but I like this being a very audio-driven experience!
lmao thanks for playing doc!
Really good audio and visuals, but gameplay should have had more stuff to fidget with. Gets repetitive fast.
thanks for playing! and will do! If we continue we will ensure that there are more things to do int he house.
Would love to see that!
The voices are perfect, and the vibe matches the theme perfectly. Maybe adding something that requires you to take an action in the house could be more interesting; for example, opening the cabinet. Good luck!
Not bad! Thanks for the feedback!
Great game!! Really liked the art style!
well done!!
I think I already talked to you but I would really appreciate it if you rate my game Authorized Unknown
/jam/brackeys-16/rate/4937158